» Navvvvigator
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Navvvvigator

plugin traverse debug dataflow

about

inspect patches with ease, no more scrolling and selecting links...

select a node, press TAB and start navigating connected nodes with arrow keys.
(or WASD for the gamers or if you don't want the nodes to be moved)

the node navigated onto will be centered and selected -> used by inspector

no traversing into or out of subpatches (yet)


q: what would you need that for?
a: ever had to debug really messy patches? (not your own of course)


v1: initial release

download

Navvvvigator_v1.zip
04.02.15 [18:00 UTC] by woei | 480 downloads
Navvvvigator v1 (AnyCPU)

velcrome 05/02/2015 - 13:21

nice.

is this done with the plugin interface only, or are you parsing v4p?

woei 05/02/2015 - 14:00

it's only done through HDEHost, all the info needed is provided there.

will upload sources once cleaned up

blausand 06/03/2015 - 11:17

woei, you seem the right candidate to help setting up a diff-renderer for .v4p files. I am thinking of just cloning the GUI-part of the vvvv source into a (standalone?) divvvv.exe, painting deleted/moved/changed/unchanged/new nodes and links of two file versions in different colors.

First Question would be: Are the necessary parts of the vvvv source accessible for such a project?

woei 10/03/2015 - 17:26

@blausand
yes and no:

  • vvvv source doesn't give you access to drawing the gui
  • HDEHost gives you access to the current graph, so you could create a meaningful representation. don't know though, if you can use HDEHost as standalone, guess not.
  • xml files don't contain all the info to recreate the gui (e.g. pins with default values are missing, thus will mess up the visual appearance.
  • there's a xslt stylesheet to convert xml to svg.

so the best shot would probably be a combination of all of those (which is quite some work and probably the reason nobody did it yet)

anonymous user login

Shoutbox

~2d ago

joreg: @microdee: yep i think the site takes user submissions..

~2d ago

microdee: @joreg: it's missing FlareTic... ;)

~2d ago

joreg: @motzi yeah, welcome to my life..

~2d ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~2d ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~2d ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~2d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~4d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~4d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~4d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's