» Multi Light Shaders
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Multi Light Shaders

effect multiple lights directional-light point-light gouraud phong

about

These Gouraud and Phong shaders accept multiple lights as input and can draw point and directional light in one pass. have fun ;)

download

MultiLightShaderV2.zip
18.01.18 [16:10 UTC] by tmp | 495 downloads
Show 1 older revisions

Older Revisions

MultiLightShader.zip
15.01.18 [11:09 UTC] by tmp | 97 downloads

u7angel 15/01/2018 - 12:24

pretty cool, super clean looking example. very helpful for beginner who don't want to dive into shader programming. should be added to the addonpack.

colorsound 15/01/2018 - 22:06

very cool ,useful , thanks

tmp 18/01/2018 - 17:00

I uploaded a new version.
Both shaders can now draw directional and point lights at the same time and are simply called Phong and Gouraud :)

Noir 18/01/2018 - 17:07

well done

anonymous user login

Shoutbox

~19h ago

joreg: Release Candidate 3 for #vvvv beta39 is out: beta39-release-candidate Please test and report your findings!

~1d ago

young47: Will visit Köln and Düsseldorf this week. I'm an artist from Moscow, would be happy to meet someone! If you will be there, reply :)

~1d ago

microdee: vpm got a clean-up update. Download here: https://github.com/vvvvpm/vpm/releases/tag/1.3

~3d ago

joreg: @udo2013 please note that bass is only available with x86 builds!

~3d ago

aeckheim: Can't find the visual c++ runtime 2008. setup.exe link leads to nowhere. try to setup newest beta version

~4d ago

joreg: More #vvvv workshop dates for the coming months are announced: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~5d ago

mburk: @synth can confirm crashes with instance noodles. studio drivers fixed it.

~7d ago

synth: @nissidis: So i am not crazy! Thanks for confirmation :) These are the things i do have problems with as well.

~7d ago

nissidis: @synth I do with Instance Noodles and FieldTrip (RTX 2080) I rolled back to Studio Drivers (instead of GameReady ones)