» LinearSpreadSymmetric
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This version of a LinearSpread adds/removes slices from the center and phasing symmetrically to or from both it's outsides. It also handles non-integer spread counts by fading elements.
I always wanted to have this visual behaviour and was curious about a good solution for the odd/even problem. So, i started patching the logic in plain vvvv. Obviously, this needs some homework and then be translated to C# to be a single node.
As a drawback, the Output has an additional element when Spread Count is odd. Eventually the output shouldn't double the center item when interpolation is finished.
By now, the module doesn't gracefully deal with a Spread Count of 0.

As always, by publishing i mainly expect to learn how this could be done easier or much more elegant by reading the comments ;}


LinearSpreadSymmetric (Spread).7z
10.05.19 [05:04 UTC] by blausand | 224 downloads
Contains module and help patch.

anonymous user login


~19h ago

karistouf: thank you @joreg

~19h ago

joreg: @karistouf: yep, just join us in the chat: https://betadocs.vvvv.org/chat.html

~20h ago

karistouf: @joreg : if you are around is it possible to tchat quickly ? i need a real HELP !!!

~2d ago

karistouf: blocked. i had to copy paste the subpatch to get ride of it. Some bugs surely due that is a Loaded on the fly patch ID.thankyou

~3d ago

sebescudie: @karistouf: CTRL+T ?

~3d ago

karistouf: the reset shortut alt right doenst do it

~3d ago

karistouf: @joreg, i know but i dint see any "revert to normal way " shortcut...

~3d ago

joreg: @karistouf you can find all shortcuts for vvvv beta listed here: https://betadocs.vvvv.org/using-vvvv/the-user-interface/ui-reference.html

~3d ago

karistouf: HAEM.... on beta, how to get ride of of the Always on the top option ?