» LinearSpreadSymmetric
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LinearSpreadSymmetric

module

about

This version of a LinearSpread adds/removes slices from the center and phasing symmetrically to or from both it's outsides. It also handles non-integer spread counts by fading elements.
I always wanted to have this visual behaviour and was curious about a good solution for the odd/even problem. So, i started patching the logic in plain vvvv. Obviously, this needs some homework and then be translated to C# to be a single node.
As a drawback, the Output has an additional element when Spread Count is odd. Eventually the output shouldn't double the center item when interpolation is finished.
By now, the module doesn't gracefully deal with a Spread Count of 0.

As always, by publishing i mainly expect to learn how this could be done easier or much more elegant by reading the comments ;}

download

LinearSpreadSymmetric (Spread).7z
10.05.19 [05:04 UTC] by blausand | 398 downloads
Contains module and help patch.

anonymous user login

Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?