» LinearSpreadSymmetric
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LinearSpreadSymmetric

module spreads animation

about

This version of a LinearSpread adds/removes slices from the center and phasing symmetrically to or from both it's outsides. It also handles non-integer spread counts by fading elements.
I always wanted to have this visual behaviour and was curious about a good solution for the odd/even problem. So, i started patching the logic in plain vvvv. Obviously, this needs some homework and then be translated to C# to be a single node.
As a drawback, the Output has an additional element when Spread Count is odd. Eventually the output shouldn't double the center item when interpolation is finished.
By now, the module doesn't gracefully deal with a Spread Count of 0.

As always, by publishing i mainly expect to learn how this could be done easier or much more elegant by reading the comments ;}

download

LinearSpreadSymmetric (Spread).7z
10.05.19 [05:04 UTC] by blausand | 76 downloads
Contains module and help patch.

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Shoutbox

~2d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~3d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~3d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~3d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~3d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)