» LinearSpreadSymmetric
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LinearSpreadSymmetric

module spreads animation

about

This version of a LinearSpread adds/removes slices from the center and phasing symmetrically to or from both it's outsides. It also handles non-integer spread counts by fading elements.
I always wanted to have this visual behaviour and was curious about a good solution for the odd/even problem. So, i started patching the logic in plain vvvv. Obviously, this needs some homework and then be translated to C# to be a single node.
As a drawback, the Output has an additional element when Spread Count is odd. Eventually the output shouldn't double the center item when interpolation is finished.
By now, the module doesn't gracefully deal with a Spread Count of 0.

As always, by publishing i mainly expect to learn how this could be done easier or much more elegant by reading the comments ;}

download

LinearSpreadSymmetric (Spread).7z
10.05.19 [05:04 UTC] by blausand | 59 downloads
Contains module and help patch.

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Shoutbox

~3d ago

joreg: In case you missed: We're starting with free bi-weekly introductions to #vvvv next week in #berlin free-vvvv-intro-workshops-this-summer-in-berlin #creativecoding

~4d ago

guest: uno|https://platform.uno/

~11d ago

joreg: @beyon too bad. but from now on we have a fixed schedule: every 4th tuesday in the month! hope this helps to plan evvvveryones visits

~11d ago

beyon: joreg: ah, bad timing, I would be happy to attend but I doesn't look like it will work out

~11d ago

joreg: @beyon any chance you can add 2 days to stay? would be great to have you at the (not yet announced) #vvvv meetup on the 23rd!

~11d ago

~12d ago

beyon: I'll be in Berlin July 13-22 - anything interesting going on in that time frame?