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lambSkin

effect point-light translucent

about

A lambertian-like surface with light "bleed-through" -- appropriate for soft translucent materials like skin. The "subColor" represents the tinting acquired by light diffused below the surface.
Set the "rollOff" angle to the cosine of the angle used for additional lighting "wraparound" -- the diffuse effect propogates based on the angle of LightDirection versus SurfaceNormal.
Versions are provided for shading in pixel or vertex shaders, textured or untextured.

download

lambSkin.zip
22.06.10 [15:31 UTC] by dottore | 960 downloads

DiMiX 22/02/2017 - 01:07

anyone with DX11?

colorsound 22/02/2017 - 11:50

HI , I tried porting in here sometime ago from nvidia examples, dx11-modules-and-shaders-addition-ii, not sure how well it works

DiMiX 22/02/2017 - 17:45

Thanks. It's working. Any ideas how to get "SUB SURFACE SCATTERING" look with "bleed through" color?

mburk 22/02/2017 - 20:21

This depth map approach looks promising and relatively easy to implement: http://http.developer.nvidia.com/GPUGems/gpugems_ch16.html

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Shoutbox

~20h ago

timpernagel: Did anyone here used one of those already: https://www.artec3d.com/3d-scanner

~1d ago

sebescudie: @synth : wuz there like two days ago, too bad!

~1d ago

synth: Anyone in Nice? I will be here for next 3 weeks. Shout out for a drink :)

~1d ago

joreg: "Looking for a tiny PC that still has space for a gaming-quality video card?" http://boingboing.net/2017/08/20/compare-tiny-pc-cases-with-thi.html

~2d ago

dominikKoller: Broken link in vvvv sdk for Microsoft Build Tools 2015

~4d ago

tonfilm: thanks @sunep!

~4d ago

timpernagel: We've just added two more clips of the "Programming DMX and visualizing with grandMA2"-Workshop to the workshop-blog post.