» Kontrolleur DirectX Gui
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Kontrolleur DirectX Gui

Credits: sebl joreg electromeier catweasel


continuing from this thread getting-and-setting-kontrolleur-values-in-a-patch

You can Control+K to expose an iobox to the GUI, you can edit the iobox itself in the patch, or use the gui to do so. Double clicking on numbers or text in the right hand columns will allow keyboard entry, sliders where the names are will also set values.
Presets can be global if you use the AllControls button, or per patch if you select a patch to edit. Right click to record, left to play them.
Use the forums or contributions page for bugs and suggestions

You wait years for an easy GUI for vvvv and then 2 come along at once anttweakbar
Maybe anttweakbar can be setup to use kontrolleur too (and your new timeliner joreg, hehe ;)

Included are both DX9 and DX11 (for beta32) versions in 1 patch, delete the renderers you don't need!


To do's
network into the patch from other pc's for remote access/multiple users.
Enums, I was hoping to use ints to select the enum and write the name into a text iobox, but the gui doesnt pickup on that, so not sure how to do this in a readable way...

Bugs, if you delete or add controls when you've already made presets, you presets will get a bit wacky, as they're address via a list not by names.
TODOmap spits an exception on loading
Add more below...


12.06.14 [18:38 UTC] by catweasel | 1450 downloads
A DX GUI using kontrolleur to expose gui elements

m4d 13/06/2014 - 14:20

neat! thanks :)

newemka 18/07/2014 - 14:47

This contribution is simply awesome:)Thank you so much.(now i can trash my old messy presets system)

cyper 17/11/2014 - 12:42

realy great --- is working good
loving it

catweasel 17/11/2014 - 13:53

Theres an update in the works, but I've been too busy to put together the final bits... It wont work with the old presets :(
Will have a timeline though :)

anonymous user login


~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~24d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~24d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1