» Intersect (Mesh MT)
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Intersect (Mesh MT)

module
Credits: tonfilm/elektromeier for useful examples. whoever wrote the original intersect help patch. structure synth plugin is by vux structure synth/nabla script is by syntopia

about

This module allows the use of Intersect (3d mesh ray) with a spread of values without a great deal of performance overhead. Raycasts are only performed when a new x/y slice is given to the module.

The module returns the closest xyz point (to the camera) for all the meshes a ray intersects with. It also takes a 'max hits' constant as input and uses this to create a buffer containing the indices of each object/mesh a ray intersects with. Also returned from the module, are a boolean list to show which rays are intersecting with meshes (1 for any intersection, 0 for no intersections), and a list to show how many objects each ray intersects with.

The help patch shows one way this information can be used to interact with a set of objects.

download

Intersect (Mesh MT).zip
20.07.10 [12:57 UTC] by Bitminster | 1405 downloads
Intersect (3d mesh ray) operating slicewise for spreadable operation.

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Shoutbox

~15d ago

~18d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable