» Intanced Tesselation and Displacement
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Intanced Tesselation and Displacement

Credits: credits: Vux, Unc, Colorsound, everyoneishappy


This are some experiments about combining instancing with tesselation and displacement.

Can be useful base for terrain or water and more. Although it would need some polishing, like connecting the tiles better.

I might clean up the folder more and wanted to push it into the dx11 at one point.

Maybe will add more examples as well.
Have also more pixelshader with instancing but need some sorting.


19.11.14 [19:32 UTC] by tekcor | 1070 downloads

anonymous user login


~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?