» Intanced Tesselation and Displacement
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Intanced Tesselation and Displacement

Credits: credits: Vux, Unc, Colorsound, everyoneishappy


This are some experiments about combining instancing with tesselation and displacement.

Can be useful base for terrain or water and more. Although it would need some polishing, like connecting the tiles better.

I might clean up the folder more and wanted to push it into the dx11 at one point.

Maybe will add more examples as well.
Have also more pixelshader with instancing but need some sorting.


19.11.14 [19:32 UTC] by tekcor | 1031 downloads

anonymous user login


~9d ago

joreg: @LCA remember that we also provide custom support for commercial projects: https://visualprogramming.net/#Support

~10d ago

LCA: where to ask about hardware setups: VL application over 26 1080p displays. maybe also with FUSE

~17d ago

tonfilm: @tobyk there is also this, who wants to win: https://bottosson.github.io/posts/oklab/

~24d ago

tobyk: LCH is the best color space, all the other color spaces are now big losers. https://atmos.style/blog/lch-color-space

~26d ago

schlonzo: "HowTo Work with Children" somehow I expected something else :D

~1mth ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~2mth ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~2mth ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.