» IndexSpread
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IndexSpread

module

about

This module, fed with an integer, returns a spread of indices suitable for (m)any mesh.
Pattern is:

012
230
456
674
...

Changing this pattern is strongly suggested, as nice results can be achieved, but make sure to save your patch, first.

Help patch included.

Would it be useful having a spreadable Input? Suggestions on improvement?

Hope is useful.

Ciao

download

IndexSpread.zip
14.06.12 [14:21 UTC] by h99 | 848 downloads
IndexSpread

mrboni 14/06/2012 - 15:04

how does that work then?

h99 14/06/2012 - 19:07

Good question.
Well, create a randomspread and with it substitute the vertices position spread of box (link the output pin of randomspread <EDIT to the count linked to the "/" linked> to vertexbuffer down IndexSpread). Then change to any value its spreadcount.

Here is working fine. Let me know, please.

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Shoutbox

~5d ago

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~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

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~28d ago

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~2mth ago

schlonzo: finally fixed in 4.8 nice1