» HDR Tone Mapping Technique
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HDR Tone Mapping Technique

effect post


In 3D Computer Graphics, high dynamic range rendering (HDRR or HDR Rendering), also known as high dynamic range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios. Video games and computer generated movies and special effects benefit from this as it creates more realistic scenes than with the more simplistic lighting models used.

Tone mapping is a technique used to map colors from high dynamic range (in which lighting calculations are performed) to a lower dynamic range that matches the capabilities of the desired display device. Typically, the mapping is non-linear - it preserves enough range for dark colors and gradually limits the dynamic range for bright colors.


HDR_Tone_Mapping 1.1.zip
08.11.10 [11:44 UTC] by dottore | 1219 downloads
All PS and VS to 3.0. hope this fixes ATI cards problems
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HDR_Tone_Mapping 1.0.zip
08.11.10 [01:05 UTC] by dottore | 617 downloads

hrovac 08/11/2010 - 02:40

sounds great but its all black on ati with vvvv23...

m4d 08/11/2010 - 03:40

awesome, buddy! :)

@hrovac: try setting all compile targets to ps/vs 3.0 model by editing the appropriate lines in the shaders. e.g.:

VertexShader = compile vs_1_1 VS();
PixelShader  = compile ps_2_0 PS();


VertexShader = compile vs_3_0 VS();
PixelShader  = compile ps_3_0 PS();

i have no ati here right now to try it on this shader, but this generally worked for me on most shaders.. (ati fx compiler is said to be more strict than nvidias)

Bitminster 08/11/2010 - 12:20


dottore 08/11/2010 - 12:32

thanks guys, i'm sorry about ATI problems. i'll just recompile all the shaders in 3.0.

aze 08/11/2010 - 13:46

hdr?! yeehaa! 1.1 works fine on my ati, thanks a lot!

antokhio 09/11/2010 - 05:58

thx dottore, its way what i needed ;]

aze 10/11/2010 - 03:58

..and it's nicely working as effect in svvvvitcher ;)

anonymous user login


~9h ago

tonfilm: thanks @sunep!

~11h ago

timpernagel: We've just added two more clips of the "Programming DMX and visualizing with grandMA2"-Workshop to the workshop-blog post.

~1d ago

svdk: I plan to release all the patches involves as soon as they're cleaned. Greeting from Strasbourg

~1d ago

svdk: hi!saw you had a lot of fun @node 17.Disappointed I couldn't make it!. Some video I made using vvvv 4some parts. https://goo.gl/1UM8Bp

~1d ago

okvrdz: @joreg Thanks!

~2d ago

sunep: happy Birthday @tonfilm

~2d ago

microdee: @synth: care to make an issue on github with console output?

~2d ago

synth: @microdee cant install DX11 with it, cant choose not to install it either. Cant install anything without disregarding dependensies

~2d ago

joreg: @okvrdz i recommend starting here: topics it should give you a good overview of what's all there

~2d ago

microdee: vpm is updated and DO update as it fixes an issue with new latest DX11 script https://github.com/vvvvpm/vpm/releases/latest