module
Credits: The Internet provided some algorithms; h99 figured out others; pieces of hlsl from unc's effects, Noir ported it to DX11.
GreySkull EX9 Filter 1.1 has a saturate() for Custom technique.
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Nice one, very handy!
@sunep Thank you very much; there were issues with EX9, now presumably fixed; there's also the DX11 version.
I just tried the DX11 version