» GreySkull - EX9 + DX11 Filter
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GreySkull - EX9 + DX11 Filter

module
Credits: The Internet provided some algorithms; h99 figured out others; pieces of hlsl from unc's effects, Noir ported it to DX11.

about

GreySkull EX9 Filter 1.1 has a saturate() for Custom technique.


Photographic images may require something more than simply removing the saturation, so I made GreySkull (EX9.Texture Filter), a convenient filter to convert textures to gray scale.
It's an effect, so you can best it the way you want.
It comes with more than five, though less than seventy-eight techniques; to be precise, a nice, round ten tenchniques. One of them lets the user choose how to translate the single RGB values into gray values.


I made dis, because typing gray or grey into search box did not return any result - yes, even after clicking on the very search button, for those wondering.

download

GreySkullDX11.zip
01.10.15 [17:52 UTC] by h99 | 546 downloads
GreySkull DX11
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Older Revisions

GreySkullEX9.zip
01.10.15 [17:51 UTC] by h99 | 116 downloads
GreySkull EX9 Filter 1.1

sunep 30/09/2015 - 15:49

Nice one, very handy!

h99 01/10/2015 - 16:59

@sunep Thank you very much; there were issues with EX9, now presumably fixed; there's also the DX11 version.

sunep 01/10/2015 - 17:25

I just tried the DX11 version

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Shoutbox

~2d ago

joreg: Reminder: #vvvv meetup in #berlin tomorrow, Tuesday 28: 16-berlin-vvvv-meetup

~5d ago

~9d ago

joreg: Know someone who should learn #vvvv? Send them to one of our intro workshops in #Berlin https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/ #creativecoding

~9d ago

udo2013: @sunep:had an idea how to restore midi-data by one lick and bring the sliders in original position.patch in forum."restore midi.."

~15d ago

sunep: @udo2013 make a forum post about and I can share my subpatch

~15d ago

sunep: @udo2013 I have myself dealt with that problem by using LTP (Value) in pickup mode

~19d ago

~19d ago