» GreySkull - EX9 + DX11 Filter
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GreySkull - EX9 + DX11 Filter

module
Credits: The Internet provided some algorithms; h99 figured out others; pieces of hlsl from unc's effects, Noir ported it to DX11.

about

GreySkull EX9 Filter 1.1 has a saturate() for Custom technique.


Photographic images may require something more than simply removing the saturation, so I made GreySkull (EX9.Texture Filter), a convenient filter to convert textures to gray scale.
It's an effect, so you can best it the way you want.
It comes with more than five, though less than seventy-eight techniques; to be precise, a nice, round ten tenchniques. One of them lets the user choose how to translate the single RGB values into gray values.


I made dis, because typing gray or grey into search box did not return any result - yes, even after clicking on the very search button, for those wondering.

download

GreySkullDX11.zip
01.10.15 [17:52 UTC] by h99 | 681 downloads
GreySkull DX11
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Older Revisions

GreySkullEX9.zip
01.10.15 [17:51 UTC] by h99 | 195 downloads
GreySkull EX9 Filter 1.1

sunep 30/09/2015 - 16:49

Nice one, very handy!

h99 01/10/2015 - 17:59

@sunep Thank you very much; there were issues with EX9, now presumably fixed; there's also the DX11 version.

sunep 01/10/2015 - 18:25

I just tried the DX11 version

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Shoutbox

~18h ago

karistouf: @tgd, i have reinstalled windows and cutted all updates. Thanks you !

~2d ago

tgd: @karistouf: had the same issue days ago. reinstall Visual C++ Runtime 2012 from downloads

~2d ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~16d ago

SuperflysiNZ: Thanks