» GreySkull - EX9 + DX11 Filter
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GreySkull - EX9 + DX11 Filter

Credits: The Internet provided some algorithms; h99 figured out others; pieces of hlsl from unc's effects, Noir ported it to DX11.


GreySkull EX9 Filter 1.1 has a saturate() for Custom technique.

Photographic images may require something more than simply removing the saturation, so I made GreySkull (EX9.Texture Filter), a convenient filter to convert textures to gray scale.
It's an effect, so you can best it the way you want.
It comes with more than five, though less than seventy-eight techniques; to be precise, a nice, round ten tenchniques. One of them lets the user choose how to translate the single RGB values into gray values.

I made dis, because typing gray or grey into search box did not return any result - yes, even after clicking on the very search button, for those wondering.


01.10.15 [17:52 UTC] by h99 | 638 downloads
GreySkull DX11
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01.10.15 [17:51 UTC] by h99 | 166 downloads
GreySkull EX9 Filter 1.1

sunep 30/09/2015 - 16:49

Nice one, very handy!

h99 01/10/2015 - 17:59

@sunep Thank you very much; there were issues with EX9, now presumably fixed; there's also the DX11 version.

sunep 01/10/2015 - 18:25

I just tried the DX11 version

anonymous user login


~2d ago

ravazquez: indeed!

~2d ago

schlonzo: kickass shader @evvvvil

~3d ago

evvvvil: "Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final. https://www.shadertoy.com/view/fdSGWw

~3d ago

karistouf: sorry 3080 10G vs 3090 24go ?

~3d ago

karistouf: RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?

~4d ago

joreg: and beta42 previews now include VL 2021.3.2: downloads/previews

~4d ago

joreg: bugfix release vvvv gamma 2021.3.2 is out: https://thegraybook.vvvv.org/changelog/2021.3.html

~10d ago

joreg: @soundreactor looks really odd. could this be some strict antivirus or firewall settings?