» Glow pass
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Glow pass

effect blur
Credits: sanch (Gaussianblur.fx)


Glow pass using GaussianblurRatio.fx
GaussianblurRatio.fx is a modified version of Gaussianblur.fx that supports non square textures (manages aspect ratio).


Glow Pass.zip
30.12.10 [14:22 UTC] by dottore | 2006 downloads

m4d 22/07/2010 - 19:52

i was just thinking of a similar technique over the last days, but your stuff is always wayyyy ahead. also thanks for all these really nice shaders you contributed over the last weeks!
since i don't need to implement my glow technique no more, i'd rather implement you some beer at node or something.. :)

dottore 23/07/2010 - 12:06

thanks m4d,
the beer implementation would be perfect! hahaha
I think that sharing knowledge is the most powerfull thing that can happen on internet. :)
hope to see someone else searching and sharing shaders, i'm loving them!


m4d 23/07/2010 - 13:22
dottore said
I think that sharing knowledge is the most powerfull thing that can happen on internet.

i couldn't agree more!

i'm trying my best to get my feet wet in HLSL and shader-porting, but until now there's always been someone quicker than me. (arkano22's ssao comes to mind.. maybe i should go back to that and try porting his updated version which does away with the 2d sampling)
i won't give up though.. ;)


dottore 23/07/2010 - 18:38

don't worry, the important thing is to focus your research on one particular thing. one step by one.
I didn't have time yet to spend on it, but if i know that you will care about its improvement, i will go for something else... thinking at hdr integration..
let's go for multithread! :)

frostpfote 24/07/2010 - 23:15

that's a very nice one, thanksalot :)
still waiting for the vvvv-support of rendertargets and pingponging textures internally

dottore 25/07/2010 - 00:28

i'm waiting for DirectX 10/11 :)

m4d 25/07/2010 - 22:19

gotta second the multithreading! i'll look into arkanos current version over the next week and see what i can do.

since i haven't heard any official announcements concerning a dx10/11 renderpath could anybody fill me in?

also this might be a good moment to move this conversation to the forum.. (where i probably should have posted in the first place..)

andm 30/11/2010 - 18:03

nice thanx for sharing.

anonymous user login


~3d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~3d ago

microdee: what's BC7?

~3d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows

~5d ago

joreg: PSA: forum is back up and running!

~5d ago

manuel: that shaderFX looks great

~5d ago

joreg: PSA: the forum is currently down for maintainance. if all goes well it will be back up shortly..