» Glass (DX11.Effect)
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Glass (DX11.Effect)

effect dispersion environment-map fresnel refraction reflection

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Glass shader with fresnel reflection and refractive dispersion.

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Glass (DX11.Effect).zip
19.02.17 [15:06 UTC] by antokhio | 479 downloads
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Older Revisions

Glass.zip
22.06.10 [18:26 UTC] by dottore | 1620 downloads

fibo 20/03/2011 - 16:20

I really like this glass effect

lasal 20/03/2011 - 18:06

Is this like the old one?
nice one, btw. ;)

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Shoutbox

~1h ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~2h ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3h ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~5h ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~6h ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~7h ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~8h ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)

~8h ago

joreg: Reminder: Are you teaching #vvvv or with vvvv? We're curious to hear from you: teaching-patching-a-mini-conference

~8h ago

joreg: @takuma am afraid no blackmagic in vl yet. probly possible via VL.NDI? https://discourse.vvvv.org/t/vl-ndi/16733

~9h ago

ravazquez: @cznickesz beta39: VL.Skia (shipped with installer), VL.OpenCV (needs nuget install). As for gamma, both ship with it.