» ft Cubic Lens Distortion
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ft Cubic Lens Distortion

effect abberation dispersion distortion pixelshader post
Credits: Francois Tarliers who wrote this Shader for After Effects and also seems to be a really nice guy.


Now with DX11 Version

A straight 'port' of Francois Tarliers really nice ft Cubic Lens Distortion. The original shader was written in PixelBender which seems to be a fancy-shmancy adobe word for hlsl. Also included are some PS 2.0 techniques which feature different subsets of the full PS 3.0 implementation and could be handy when one wants to save some precious gpu cycles.
Cheers to dEp for accidentally reminding me that i had this shader! ;)
(also check out his shift-rgb)


12.11.15 [02:16 UTC] by tekcor | 1221 downloads
DX11 Version
Show 2 older revisions

Older Revisions

11.02.11 [14:57 UTC] by catweasel | 2582 downloads
Added an Inverse Distortion to the ps2 version
10.02.11 [21:08 UTC] by m4d | 1203 downloads
initial version

dottore 10/02/2011 - 22:41

yeah :)

dEp 11/02/2011 - 12:23

nice, will fit a project i have in mind perfectly. :)

lasal 11/02/2011 - 13:15

Thanks m4d, this is sweet ;)

catweasel 11/02/2011 - 14:59

Thought an inverse distortion might be nice for undistorting cameras, not actually tested on a lens however :)
A useful shader though thank you m4d

m4d 11/02/2011 - 15:07

thanks for the nice comments, guys :)

@cat: since the distortion features are based on the SynthEyes Lens Distortion Algorithm that should actually work..
(also see this video for reference.)

m4d 15/02/2011 - 15:01

@cat: thanks for teh update! totally makes sense.. ;)

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