» ft Cubic Lens Distortion
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ft Cubic Lens Distortion

effect
Credits: Francois Tarliers who wrote this Shader for After Effects and also seems to be a really nice guy.

about

Now with DX11 Version

A straight 'port' of Francois Tarliers really nice ft Cubic Lens Distortion. The original shader was written in PixelBender which seems to be a fancy-shmancy adobe word for hlsl. Also included are some PS 2.0 techniques which feature different subsets of the full PS 3.0 implementation and could be handy when one wants to save some precious gpu cycles.
Cheers to dEp for accidentally reminding me that i had this shader! ;)
(also check out his shift-rgb)

download

ft_CubicLensDistortion_11.zip
12.11.15 [02:16 UTC] by tekcor | 2191 downloads
DX11 Version
Show 2 older revisions

Older Revisions

ft_CubicLensDistortion_0.1.zip
11.02.11 [14:57 UTC] by catweasel | 2829 downloads
Added an Inverse Distortion to the ps2 version
ft_CubicLensDistortion.zip
10.02.11 [21:08 UTC] by m4d | 1454 downloads
initial version

dottore 10/02/2011 - 23:41

yeah :)

dEp 11/02/2011 - 13:23

nice, will fit a project i have in mind perfectly. :)

lasal 11/02/2011 - 14:15

Thanks m4d, this is sweet ;)

catweasel 11/02/2011 - 15:59

Thought an inverse distortion might be nice for undistorting cameras, not actually tested on a lens however :)
A useful shader though thank you m4d

m4d 11/02/2011 - 16:07

thanks for the nice comments, guys :)

@cat: since the distortion features are based on the SynthEyes Lens Distortion Algorithm that should actually work..
(also see this video for reference.)

m4d 15/02/2011 - 16:01

@cat: thanks for teh update! totally makes sense.. ;)

anonymous user login

Shoutbox

~28d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~28d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?