» Fire & Glox
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Fire & Glox

demo

about

Hi all, here is a contribution/thread where I'm releasing some artworks I do with vvvv.

I'm discovering a lot of new possibilities (especially with the pixel shader library we have now in vvvv), and I was thinking that it is worth sharing it here.

download

Fire & Glox.zip - 12.07.12 [12:41 UTC] by lecloneur | 0 downloads
notes: Added fire effect.

other/older revisions

Glox.zip - 06.07.12 [15:20 UTC] by lecloneur | 542 downloads

thezer0ist 06/07/2012 - 22:25

That's awesome.
Thanks for posting the code. It's really useful to be able to look at the internals of completed (or even semi-completed) projects like this. It's also helpful to look at smaller-scale stuff, but you don't get to see as much organization and structure.

mediadog 07/07/2012 - 05:45

Really quite beautiful. Like an (im/ex)pressionionist painting of dappled sunlight on water, and yet something else entirely. Bravo!

metrowave 07/07/2012 - 14:30

Very painterly.

tekcor 09/07/2012 - 21:44

thanks great idea :)

screamer 13/07/2012 - 18:09

great one

anonymous user login

Shoutbox

~22h ago

manuel: cant use a collada exported from sketchup... any hint ? In the past i was able to do it

~1d ago

julian: hi, how can I put anti aliasing on deferred shadow? any suggestions? deferred-shadow-dx11 thanks a lot!

~1d ago

evvvvil: Push all logic through compute shaders until framedelays sheer existence is being crushed by the gpu's rhetorical question solving.

~1d ago

nerezumijem: Driver to install? I do not recognize the enntec usb promk2

~2d ago

joreg: vvvv bughunt with chance to win a #lattepanda running for 10 more days: find-a-bug-win-a-panda-(latte)

~3d ago

vasilis: Does Speech Node ( vux plugins speech ) work with windows XP?

~4d ago

io: @Yoctopory: M$ has a face recognition API

~5d ago

Yoctopory: Anyone know how I can detect a smile? Kinect is not an option (too big). I tried with the "FaceTracker"-Node, but it's too buggy