» Fire & Glox
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Fire & Glox



Hi all, here is a contribution/thread where I'm releasing some artworks I do with vvvv.

I'm discovering a lot of new possibilities (especially with the pixel shader library we have now in vvvv), and I was thinking that it is worth sharing it here.


Fire & Glox.zip - 12.07.12 [12:41 UTC] by lecloneur | 0 downloads
notes: Added fire effect.

other/older revisions

Glox.zip - 06.07.12 [15:20 UTC] by lecloneur | 554 downloads

thezer0ist 06/07/2012 - 22:25

That's awesome.
Thanks for posting the code. It's really useful to be able to look at the internals of completed (or even semi-completed) projects like this. It's also helpful to look at smaller-scale stuff, but you don't get to see as much organization and structure.

mediadog 07/07/2012 - 05:45

Really quite beautiful. Like an (im/ex)pressionionist painting of dappled sunlight on water, and yet something else entirely. Bravo!

metrowave 07/07/2012 - 14:30

Very painterly.

tekcor 09/07/2012 - 21:44

thanks great idea :)

screamer 13/07/2012 - 18:09

great one

anonymous user login


~8h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~13h ago

~17h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~4d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)