» Fire & Glox
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Fire & Glox

about

Hi all, here is a contribution/thread where I'm releasing some artworks I do with vvvv.

I'm discovering a lot of new possibilities (especially with the pixel shader library we have now in vvvv), and I was thinking that it is worth sharing it here.

download

Fire & Glox.zip - 12.07.12 [12:41 UTC] by lecloneur | 0 downloads
notes: Added fire effect.

other/older revisions

Glox.zip - 06.07.12 [15:20 UTC] by lecloneur | 492 downloads

thezer0ist 06/07/2012 - 23:25

That's awesome.
Thanks for posting the code. It's really useful to be able to look at the internals of completed (or even semi-completed) projects like this. It's also helpful to look at smaller-scale stuff, but you don't get to see as much organization and structure.

mediadog 07/07/2012 - 06:45

Really quite beautiful. Like an (im/ex)pressionionist painting of dappled sunlight on water, and yet something else entirely. Bravo!

metrowave 07/07/2012 - 15:30

Very painterly.

tekcor 09/07/2012 - 22:44

thanks great idea :)

screamer 13/07/2012 - 19:09

great one

anonymous user login

Shoutbox

~2d ago

joreg: WEIRD REALITY: Head-Mounted Art && Code call for participation: http://artandcode.com #ar #vr @artandcode

~2d ago

fibo: @Noir: yet another Node.js project (powered by http://stack.gl/)

~2d ago

woei: @dominikKoller: used shp in vvvv with NetTopologySuite, code is dated 8 years though

~4d ago

vasilis: @Thanks microdee!

~4d ago

microdee: @vasilis, @stix: ML stands for amount of idle time generated from mainloop fps cap ML? indicates this might take the longest time

~4d ago

StiX: i think it refers to how much interface of vvvv eats up, not sure thou