This module helps to get texture feedback in DX11.
While FrameDelay(DX11.Texture2d) is a bit glitchy, this one made with Compute Shader is more stable for now.
You can add some changes to previous frame texture just in code of CS.
I would like to add features that we had to use with real framedelay like texture transform or filtering but have no any good results with these yet.
Any notes welcome.
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Nice :) Thx
Is there some way to use a TextureTransform in this? Since it is a compute shader, I'm not sure how to go about applying it in the code. Or is there a better way to do DX11 feedback now? Thanks!
I cant get this to work with DX9toDX11pin:? , it just sends a black output, any ideas?