module FrameDelay texture paint feedback dx11
This module helps to get texture feedback in DX11.
While FrameDelay(DX11.Texture2d) is a bit glitchy, this one made with Compute Shader is more stable for now.
You can add some changes to previous frame texture just in code of CS.
I would like to add features that we had to use with real framedelay like texture transform or filtering but have no any good results with these yet.
Any notes welcome.
Nice :) Thx
Is there some way to use a TextureTransform in this? Since it is a compute shader, I'm not sure how to go about applying it in the code. Or is there a better way to do DX11 feedback now? Thanks!
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