» FeedbackCS (DX11.Texture2d)
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FeedbackCS (DX11.Texture2d)

Credits: unc


This module helps to get texture feedback in DX11.
While FrameDelay(DX11.Texture2d) is a bit glitchy, this one made with Compute Shader is more stable for now.

You can add some changes to previous frame texture just in code of CS.

I would like to add features that we had to use with real framedelay like texture transform or filtering but have no any good results with these yet.
Any notes welcome.


20.10.13 [13:42 UTC] by ain | 1301 downloads

Curveau 21/10/2013 - 23:50

Nice :) Thx

mediadog 30/03/2016 - 18:46

Is there some way to use a TextureTransform in this? Since it is a compute shader, I'm not sure how to go about applying it in the code. Or is there a better way to do DX11 feedback now? Thanks!

differ 27/04/2016 - 00:38

I cant get this to work with DX9toDX11pin:? , it just sends a black output, any ideas?

anonymous user login


~24d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?