» Fantastick Plugin
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Fantastick Plugin

Credits: Fantastickhttp://www.pinktwins.com/fantastick/


Dynamic plugin that parses Touch actions from Fantastick.

Note: There is a constant in the plugin called MAX_TOUCHES. The default is 5. If you need to detect more than 5 touches simultaneously modify this constant and recompile the plugin.

Last Update: 05.02.11

  • added pins to let you easily listen for a specific command

For a complete example of how to use Fantastick with vvvv:


01.05.11 [21:36 UTC] by gilbi | 742 downloads
Updated: 05.01.11 (everything works now, including JS examples)
Show 1 older revisions

Older Revisions

03.05.11 [01:02 UTC] by gilbi | 691 downloads
Updated: 05.02.11 (added command watch feature)

antokhio 18/05/2011 - 04:28

cool it's works ;]

anonymous user login


~8d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~21d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~21d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~22d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~24d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1