» EDSDK (DX11)
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EDSDK (DX11)

plugin liveview canon camera
Credits: zelesha for testing, Michael Antykov for sponsoring research, original library by Johannes Bildstein, icon by Jonatan Castrodas

about

List of supported models (EDSDK v3.2.1):
https://www.didp.canon-europa.com/developer/didp/didp_cfg.nsf/webpages/ED-SDK+v3.2+Information

Functions

  • Photo remote capture
  • LiveView mode
  • ISO, WB, focus settings

Restrictions

Not spreadable

Submit bugs and requests to:
https://github.com/gumilastik/VVVV.EDSDK

download

EDSDK-x86.zip
28.12.15 [14:17 UTC] by gumilastik | 1578 downloads
v1.0 (32 Bits)
Show 1 older revisions

Older Revisions

EDSDK-x64.zip
28.12.15 [14:17 UTC] by gumilastik | 722 downloads
v1.0 (64 Bits)

motzi 30/12/2015 - 14:38

thanks for sharing! this is great ;)

screamer 31/12/2015 - 14:17

brilliant, very useful, well done :)

nissidis 02/01/2016 - 12:50

works like a charm, great contr, a quick question, do we know why the resolution is dropping down to 1056x704 (no matter which mode is setted on my 600D / T3i) ?

isdzaurov 08/01/2016 - 12:33

gumilastik Hi!
Please tell me what need make for it worked?
I use EOS 7D, connected to PC with usb, and open patch, but EDSDK node red.
Thank you =)

sebescudie 08/01/2016 - 15:08

@isdzaurov : Isn't it a x86/x64 problem?

isdzaurov 08/01/2016 - 20:11

sebescudie i use win10 x64

nissidis 10/01/2016 - 16:48

@zeos: thx for the info

there is one more. When I start a custom made patch (with the ESDK node in it) and my camera is connected (via USB) the vvvv crashes. Does anybody else experienced that so far ?

sebescudie 11/01/2016 - 13:41

@isdzaurov : I meant the plugin version, didn't you dl the x86 version w/ a x64 vvvv ?

isdzaurov 11/01/2016 - 18:39

Ha =)
I'm stupid, i used x32 )))
Download x64 and now working!
Thank sebescudie

nzo.nzo 10/05/2016 - 01:44

Hi,
Thank's for this node.
But i cant shoot synchronously on multidevice? There is a way to get there ?

differ 29/08/2016 - 20:45

I need some help, I downloaded x86 but cant make it work in 32 bits vvvv, it shows a red node because vvvv cant find the CameraIn.csproj, where do I find this node?

EDSDK not working
AKa-visuals 19/12/2016 - 16:11

Hello! im playing around with the plugin to control 10 cameras , all works good expcept setting the ISO, is this a bug?
Any workaround?
Thanks

zipclownz 28/06/2017 - 20:02

Hi guys!
I tryed to use this plugiin, but i get this message

         Node EDSDK (Canon) (D:\soft\4v\4v\vvvv_50beta35.8_x64\packs\EDSDK-x64\CameraIn.csproj) is missing.

Could you tell me,please, where i can find this file "CameraIn.csproj" ?

bildwerk 10/07/2017 - 20:22

There is a forum thread about some bugfixes - find it here:
https://discourse.vvvv.org/t/problem-with-edsdk/15333

bildwerk 10/10/2019 - 16:03

Update to the latest sdk:
http://files.bildwerk.tv/VVVV.EDSDKv1311_contrib.zip

anonymous user login

Shoutbox

~2d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~3d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~3d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~3d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~3d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)