Two GSFX (Geometry Shader) : Vertex Noise and an exploder with attractor 3D. Use GSFX like TextureFX, try to chain them in any order and see what you can discover. It works great with MRE and Surface3D.
very cool! :)
funky stuff :), im using it with MRE and i noticed that it leads to memory leak, i mean if i fileter geometries with noies&attractor, memory usage keeps on growing, if i just by pass it, everything stay calm, still didnt get what is the issue related.
Looks like AutoLayout = 1 is responsible for memory usage grow, any suggestion ?
Well looks like actually can be used only specifying layout manually :)
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