» DoF & SSAO
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DoF & SSAO

effect ssao
Credits: Martins Upitis, ported by antokhio

about

Mega thanks to Martins Upitis made available this samples online.
devlog-martinsh.blogspot.com

ported and adopted by antokhio

make sure tfx labeled martins upitis in help patch v4 may take another SSAO for somereason

notes about DoF:
for manual focus to work make sure u are setting up Focus Distance (first pin on shader)

download

DoF&SSAO.zip
14.08.15 [14:05 UTC] by antokhio | 0 downloads

lecloneur 14/08/2015 - 13:07

well done !

Noir 14/08/2015 - 14:18

thx for sharing

u7angel 17/08/2015 - 12:49

hey anton,

the SSAO seems not working here

lecloneur 17/08/2015 - 18:25

@u7angel, drag and drop the tfx from the folder. There is a SSAO file already in addon pack and vvvv is using this one by default instead of Anton's one.

guest 17/08/2015 - 23:46

nice DoF..
it could be cool to add a default focus value
so when there's no object in the field of view
we keep the focus on a desired point?

timpernagel 04/09/2015 - 17:27

@guest just have a look inside the inspector. there ar tons of hidden parameters.

Meierhans 09/11/2015 - 15:46

I just discovered these little gems, amazing how fast, clean and easy they work. And they only need depth channel, great. Thank you for porting Antokhio, that is so useful!

I got one question about the DOF autofocus: I like it, but it does adjust very quickly, nearly instantly, when a new object comes into center of view. Is there a way to adjust the speed of this? I studied to code of the shader but got lost.

And another question: In case one would want to use both, would it make any sense speedwise - if possible - to merge them into one shader?

antokhio 10/11/2015 - 10:16

the autofocus has to be done with compute shader, I haven't really needed it for my purpose need to add that one piece...

subplexus 01/04/2016 - 08:03

These are fantastic! Thanks antokhio!

Got some great results instantly here!

One thing I'm struggling with using your (BEAUTIFUL!) DOF: when in autofocus mode, the actual focus area is really nice and tight, literally a hairs-breadth. I'm aiming for the "looking at something incredibly tiny" effect, so this is exactly the look I need.. I'm sort of with Meierhans on the subject of jumpy focus however, so I want to use manual control. The problem I have in manual mode is that I can't seem to get any near-blur working? Thanks to the useful blur highlighting mode you've built in I can get the far-start and far-end where I like them, but everything in front is in focus no matter what input i give the near-start and near-end controls... Using the highlighting mode, this area just stays orange no matter what I do? :(

Am I missing something here?

Again, thanks for such awesome and resource-light effects! Props!

antokhio 01/04/2016 - 21:36

Hey man! This is a straight port, so code is't mine originally, i rember i had same trouble however, if u use manual mode be sure to unhide in inspektor ALL the params specially the FIRST one. Lemme know if u still struggle after checking them out...

subplexus 02/04/2016 - 16:25

Brilliant! Turns out you're right! Cracked it, thanks! :)

anonymous user login

Shoutbox

~1d ago

joreg: @jzzxh not sure what you mean. please consider rephrasing and asking in the forum.

~2d ago

jzzxh: hi, guys it's any node (offsetscreen) for skiaRenderer??

~6d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~6d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~6d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~8d ago

benjawmino: so are there no splines/curves in gamma yet??

~11d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n