» DoF & SSAO
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DoF & SSAO

effect
Credits: Martins Upitis, ported by antokhio

about

Mega thanks to Martins Upitis made available this samples online.
devlog-martinsh.blogspot.com

ported and adopted by antokhio

make sure tfx labeled martins upitis in help patch v4 may take another SSAO for somereason

notes about DoF:
for manual focus to work make sure u are setting up Focus Distance (first pin on shader)

download

DoF&SSAO.zip
14.08.15 [14:05 UTC] by antokhio | 0 downloads

lecloneur 14/08/2015 - 14:07

well done !

Noir 14/08/2015 - 15:18

thx for sharing

u7angel 17/08/2015 - 13:49

hey anton,

the SSAO seems not working here

lecloneur 17/08/2015 - 19:25

@u7angel, drag and drop the tfx from the folder. There is a SSAO file already in addon pack and vvvv is using this one by default instead of Anton's one.

guest 18/08/2015 - 00:46

nice DoF..
it could be cool to add a default focus value
so when there's no object in the field of view
we keep the focus on a desired point?

timpernagel 04/09/2015 - 18:27

@guest just have a look inside the inspector. there ar tons of hidden parameters.

Meierhans 09/11/2015 - 16:46

I just discovered these little gems, amazing how fast, clean and easy they work. And they only need depth channel, great. Thank you for porting Antokhio, that is so useful!

I got one question about the DOF autofocus: I like it, but it does adjust very quickly, nearly instantly, when a new object comes into center of view. Is there a way to adjust the speed of this? I studied to code of the shader but got lost.

And another question: In case one would want to use both, would it make any sense speedwise - if possible - to merge them into one shader?

antokhio 10/11/2015 - 11:16

the autofocus has to be done with compute shader, I haven't really needed it for my purpose need to add that one piece...

subplexus 01/04/2016 - 09:03

These are fantastic! Thanks antokhio!

Got some great results instantly here!

One thing I'm struggling with using your (BEAUTIFUL!) DOF: when in autofocus mode, the actual focus area is really nice and tight, literally a hairs-breadth. I'm aiming for the "looking at something incredibly tiny" effect, so this is exactly the look I need.. I'm sort of with Meierhans on the subject of jumpy focus however, so I want to use manual control. The problem I have in manual mode is that I can't seem to get any near-blur working? Thanks to the useful blur highlighting mode you've built in I can get the far-start and far-end where I like them, but everything in front is in focus no matter what input i give the near-start and near-end controls... Using the highlighting mode, this area just stays orange no matter what I do? :(

Am I missing something here?

Again, thanks for such awesome and resource-light effects! Props!

antokhio 01/04/2016 - 22:36

Hey man! This is a straight port, so code is't mine originally, i rember i had same trouble however, if u use manual mode be sure to unhide in inspektor ALL the params specially the FIRST one. Lemme know if u still struggle after checking them out...

subplexus 02/04/2016 - 17:25

Brilliant! Turns out you're right! Cracked it, thanks! :)

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk