misc nvidia interop resolume shared texture opengl bridge directx
Credits: NVidia Interop Specificationhttps://www.opengl.org/registry/specs/NV/DX_interop.txt
A plugin that allows for using DirectX Textures in Resolume and probably other OpenGL Freeframe Hosts (which I did not test yet - anyone?). It runs completely on GPU. Multiple textures at the same time are possible.
I use the NVidia Interop Functions. So it only works with NVidia Cards that support these features.
Let me know if you have any issues or hints!
Resolume 4.0 seems to have some issues. Please use more recent Version.
The Texture Information (Resolution, Share Handle) is transmitted to the plugin via Shared Memory.
The shared memory's name can be set in the plugin's parameters. The Data structure is as follows:
Have Fun! Elio
YOU ARE AWESOME!!!
Big achievement + Brilliant work.
<3 <3 <3 <3
Very cool :)
Just fuking awesome!!! downloading rigth now!!
wow, i'm not even a resolume user, but WOW..
This is a great achivmente, its has been wanted for years years and years on all the forums! great work!!
fucking apple syphone shit you can die alone now!
just 1 thing to add, if resolume crash when you select the layer, be sure to, copy the name of vvvv texture name, the example patch is "vvvvToResolume/MainRenderer2" , just put that on the resolume, and after that select the layer
well done bro!! thanks
wow, that came out of nowhere... nice surprise!
Hey vjc4, can you tell me which version of Resolume + Windows and exact steps to reproduce your crash?
Just changed to Version 1.1 which should be more stable and give more hints when things don't work.
well done Elio
How can we use it with other software?
Is it possible to use with Arkaos Grand VJ to Resolume?
I can not believe this :) Was looking for a solution like this for years... THANK YOU!!
super very nice!!!
thank you very cool
Sound awesome, but not working here! can somebody help me?
I've got Nvidia and followed the whole instruction,vvvv is running on dx9ex, put the DX texture in resolume>plugin>vfx, the plugin appieres on resolume. However nothing shows up on the output.
I see resolume crashing when I put wrong sharing name, so probobly something wrong on resolume side?
Which version of resolume and Windows?
@elio: microdee gave me the news about this, but i understand that you are the responsable of this, so 1 more time, THANK YOU!!!
this was my 1st wish when i started vvvvjing almost 7 years ago! http://vjforums.com/showthread.php?t=20711
The crash that i describer was with w7.64x and arena 4.0 , but i tested with 4.13 and it worked fine... i used for more than 6 hours yesterday and it was a pleasure :). I will test this new version again.
1 more question,,, how hard would be to do it backwards... Resolume -> VVVV ?
im doing it in a horrible way... output resolume on another monitor and using screenshot node to get the texture... is there any other better way at the moment ? 1 more time, excellent work, this will open vvvv world to a lot of new vjs!
This is the 1st vercion that you uploaded
3 x 1680x1050 to resulume, 1680x1050 output
i5,n670,4gb ram, seven 64, vvvv 29.2 x32
The Way back from Resolume to DX-Shared Texture is a bit different but I think it could work. I'll have a closer look when time allows.
@Takuma: Are you sure that you're using the A8R8G8B8 Texture format? Also to you: what Version of Resolume and Windows do you use? Perhaps an update to Resolume 4.1.x will help you.
Hi elio, yes i've checked the texture format is A8R8G8B8. Even the help patch doesn't work.
I use resolume 4.1.2 running on bootcamp - windows7 MBP Retina Mid2012, vvvv version 45beta29.2_x64. Also tried upgrading to resolume 4.1.5 but didn't work.
I run vvvv shortcut with /dx9ex at the end of properties>shortcut>target. Hope it's not bootcamp prob.
mmmm running on bootcam ? you mean, windows inside lion, or did you boot windows from scratch ?
you have a intel hd4000 and a nvidia 650m ?
did you try with vvvv 29.2 x32 ?
Ahhhhhhh, it worked on 29.2 x32!!! Tnx vjc4!
In case, I'm running windows inside Mountain Lion, nvidia 650m, and it worked :)
Working working working. Great!
It works very nice and fluid. THX!
+1 for the way back, I would love to abuse Resolume as clip player / aux effect.
this is awesome, thanks!
could we use it to connect vvvv with unity3d, just like syphon have done?
Hi & thanks :)
Do you see any possibility to implement this on ATI cards?
no panic here it works i was just dumb a little bit. do you think it can be done with dx11?
well hereby i abandon md.vis farewell! because it became obsolete next to this and IRIS!
Nice works ... It looks promising...
Doesn't manage to make it work... on 2 différent Machine :
1rst One :
Lenovo Ideapad I5 - NVidia GT610m
Win 8 64.
vvvv 45beta29.2 X64
Nivdia Drivers up to date ...
Resolume 4.1.5 ...
Vvvv Patch launch but resolume told me at Ffgl loading :
Nvidia wglDXInterop failed to initialize.
2nd One (older):
Acer Aspire X1700
Win Vista 32
vvvv 45beta29.2 X64
Nivdia Drivers up to date ...
Resolume 4.1.5 ...
Same Problem ...
vvvv is launch with the /dx9ex options then opening the Help patch...
Maybe theses information will help ... (Me to make it works !!!)
I forgot to mention that the older machine has an Nvidia Geforce 7100 ... (Quite old but enough for testing)
And I noticed something on the Lenove ... it is an Hybrid chipset (intelHD 4000 / Nvidia ) ... and Resolume is showing inteldHD as graphic card used ... (even if I select the nvidia card to be used)
Third Machine :
XP 32 bits - Quadro FX 1700
Failed initialisation on resolume because
of LCMapstringEX ...
I think... I'll never manage to make this works...
It looks so promising ...
I'll check later with new Versions ...
The same error on my comp:Nvidia wglDXInterop failed to initialize
Nvidia drivers updated,
Acer Aaspire i7, Nvidia GT540M, optimus technology, win7x64, VVVV 45 beta29.2x86 demo patch with /dx9ex,Resolume 4.1.3...anyone knows what may be wrong?
Got News ... The 4rst Machine I Test ... (Quad Core Q9300 - GTX260 - Win7 64 bits) .... Vvvv the last version in 32bits... and the same manipulation I did in the previous posts... It Works ...
I Think both My Laptop (With Nvidia Hybrid Chipset - Win8 64), My Work Desktop (Embed Geforce 7100 / nforce610 - Vista 32), and an old workstation (Quadro FX - XP 32) are not compatible ... Graphic Cards Too old, too specifique,... Too stupid ... To work with this ... really amazing plugins !!!
I'm really desapointed because the only Machine that work With, is the only one i'll never take with me @ Gig...
So not useable for me ...
Another point not written above on the utilisation :
In resolume, Drop the Source plugin in Resolume
Select it without launching
give Him the Shared Texture path as written on the "Name for sharing" pin of the ShareTexture info Node ...
If the Dev Need Testing ... I can Help...
hehehe "Nvidia wglDXInterop failed to initialize" on opening resolume!
asus n75s with win7x64, NVIDIA GeForce GT 555M (drivers update)
I'm not expert in graphic card, so I have 2 question:
1) going with dxdiag, I see that the projector is managed by the GT555M card, but the main monitor is managed by the internal Intel(R)HD graphics 3000...
Perhaps this is the problem?
2) I'M about to buy a new graphic card for the Desktop comp (till now I'm trying only in the laptop). How can I check if the new card have the "NVidia Interop Functions"? It is enough to check for the CUDA Library?
it's technically any 11 card, but i would not go for tesla or quadro
i get red nodes in b28, but not with b29.2. however, the streaming does not work. the State says ok and i have set the share name in resolume. i've also tried the update buttons.
i have an nvidia 9500M GS. is there a way to find out if it supports NV_DX_interop?
I got the same issue with Interop, could come from Optimus. Would be quite nice to see in Resolume what Adapter they use (probably need their dev to add it, option to switch would be also nice on the way :)
To make it work with dx11:
To make it work from Resolume to 4v:
To make it work with ATI:
On side note:
I'll add you project file for vs2010 (since did compile for debug), you also have a file missing on your git (GL extentions loader) and change filters a bit (don't need 8 megs of .sdf file ;)
ok i discovered some nasty things at first it was working for a while then i changed the input texture (which had the same length and format) resolume didn't receive anything anymore. in the module i discovered that the character encoding of the AsStrings are set to utf-16 and for some reason the output of the shared memory is not the same as the input was (more preciesely sometimes it's nothing after i force update)
second that the sharedmemory node set to 100 bytes is that alright? i mean what is sent over is only 8 bytes
and 3rd for the devvvvs SharedMemory (Raw) node feature request :D
Last week has been so busy, I did not manage to answer. Sorry for that. Thanks for all the hints and debugging you did so far.
@microdee: the AsString + SharedMemory may produce bugs. Until now, it's a messy workaround.
@vux&others: Yes it's probably Intel's Optimus that's preventing all our mobile nvidia devices from working. Did someone already try to disable Optimus? (just as a proof).
A few hours ago I've been talking to ft in order to bring wyphon forum-alpha/something-like-syphon-on-windows-%28currently-called-wyphon%29 and my bridge togehther. Here are our plans:
Wyphon shall internally still work with directx textures.
But it will get some new helper functions. These allow for
a) accessing the shared DX textures as OpenGL textures
b) for sharing an OpenGl Texture as a DirectX Texture
This way we can communicate DX->DX, DX->GL, GL->DX, GL->GL. OpenGL applications shall also use an intermediate DX texture, that shouldn't be a performance problem.
The Wyphon functions shall be integrated in two FreeframeGL plugins. One for importing textures, the other for exporting textures.
And yes, GL->DX works, I just successfully did my proof of concept. Resolume made a Full HD stutter free output to VVVV!
We'll let you know as soon as we have coded something clean & stable.
all hail elio!
you're a genius... thanks a lot... working fine in my laptop:
msi GT780R with win7x64, NVIDIA GeForce GT 560M
love your plugin...
I'm very interested about your discoveries: DX->DX, DX->GL, GL->DX, GL->GL ...
I didn't imagine that could be posible ....
Thanks... thanks a lot...
today a new bug introduced: as soon as i open the source "DX Texture (RR)" Resolume crashes. regardless of vvvv is there or it isn't gaah. it was working like charm 2 days ago. i've changed nothing :(
visual studio debugger says: "Unhandled exception at 0x0859DBCC (nvoglv32.dll) in Arena.exe: 0xC0000005: Access violation reading location 0xD3DBF00A." what can be done with it?
thouse things are super bitchy to find, i suspect thats how memory adressing problem look like....
to find source you need to build from source in debug
just to clarify, should RR_DXTexture.dll be in the vvvv plugins folder or in resolumes plugin folder?
that is the resolume plugin
Hey microdee & other bugreporters.
Since our wyphon plans already show some vvvvery promising results, I do not plan to do bugfixes for the old Interface I released above.
But your reports help me develop the wyphon version.
Can someone help me with this:
I need to convert a texture's format (e.g. D3DFMT_A8R8G8B8) and usage (e.g. D3DUSAGE_RENDERTARGET) from VVVV enum to the real DX enum's value.
The VVVV enum2ord is just a 1..N value and does not reflect the original constants). For me it seems to be hidden in black closed source boxes ;('''
will wyphon work with ATI cards?
Not now and not tomorrow. But we plan to add support when we find a way.
Found the way to get the enum's real value: just create a dynamic plugin and cast the "Format" or "Usage" Enum to integer. Easy easy...
Hi elio, unfortunetlly optimus cannot be disabled.
Nvidia chipset is connected phisiclly to the intel one.
nvidia optimus and all the switchable graphics cards are created by the satan itself! fuck you too intel!
I just had a hard time debugging this optimus bug. No result yet.
Anyone who made it work on optimus cards using the software-settings from nvidia-control panel (set resolume on whitelist)?
Do you think the 'Global Variable NvOptimusEnablement' mentioned here might help? -
hey guys, is anybody of you at lmp? Maybe we can gather tonight and work on the problem.. i have a Geforce GT540M and it doesnt work, same error message here :/
lappy with vvvv_45beta29.2_x86
NvOptimusEnablement ist just a weak switch (comes after the hardware switch on the notebook and the nvidia control panel whitelist) for forcing performance mode.
When I tried it, this switch did not switch me to performance mode. Perhaps it's because i have just a dll and cannot put the code into the extern "C" exported variable into the executable itself... maybe.
I asked NVidia on the devtalk forum if Optimus has a problem with the GL/DX interop features, but they do not seem to respond. Does someone have a better connection to nvidia?
if it does not work, the less-easy-to-use cuda way would be the only chance.
PS: The new Wyphon-based Freeframe-Plugins (texture import AND export!) will come soon. ft and me, we're on it.
@vux (late reply): the interop features also support dx10+11, see https://www.opengl.org/registry/specs/NV/DX_interop2.txt
fantastic work (just found it after all this time!). Just putting my vote in for the other way round (resolume->vvvv) so I can use the excellent mapping setup in vvvv with easy clip selection from resolume...
I haven't use VVVV for a while but I thought I should post here to see who might be interested.
My ultimate goal is to get communication between Max/Msp and other applications in Windows, to give a Syphon functionality. As a base for development I am using openFrameworks.
I developed a memory sharing system between Max/Msp <-> openFrameworks and openFrameworks <-> FreeframeGL. It affects performance and is not ideal, but it does work in the absence of anything else.
When I saw Elio's work I was very impressed and keen to try it. I have succeeded in getting communication between openFrameworks and Resolume via Eilo's FFGL plugin and some modifications to the dxconnector code to provide for a sender.
I hope that if I can port this to a Max/Msp external or FreeFrame 1.0 plugin it will work. I have been working with Max 5 which does not support FFGL unless I can be enlightened by somebody using Max 6.
I have looked at Wyphon but can't wrap my head around it.
I wonder if Elio or anybody else might be working in a similar direction.
Thanks to all...
What Elio is working on will be built upon Wyphon.
Elio made sure the shared textures (which are Direct3D textures) can be opened by an OpenGL application (on supported hardware), and put this into a handy FFGL plugin.
In the process he added some functionality to Wyphon's WyphonUtils, that should make it easier for anyone else to implement what he has done in their own application (if they don't want or are able to use the FFGL plugins he wrote).
Wyphon is basically the communication protocol for sending the necessary info about shared textures between applications.
I am sure he'll keep you posted on what's happening.
yes I saw some new WyphonUtils DX9 and Interop functions referred to in the code Elio has provided. The idea of building Wyphon into an FFGL plugin is a good approach. I am keen to follow his work as it develops.
What I have at the moment is a solution based on the old code to get things back and forth from OpenFrameworks which is based on OpenGL, but there are some fundamental problems to solve before it will work within Max/Msp. If I can crack that then the new Wyphon based plugins should work. Elio's new work is the thing to wait for, but if anybody wants to look at what I have done I will see what I can do to post it somewhere. Not sure how to attach a file here.
I followed the instructions.
I copied the plugin folder Resolume is displayed in resources.
vvvv start, but I do not see the output in Resolume.
you could write a tutorial with examples.
sorry for my english, I'm an Italian student
NVIDIA Quadro FX 4800
1) hai fatto partire VVVV con l'opzxione /dx9ex?
2) hai copiato la RR_DXTexture.dll nella cartella Resolume Arena 4.1.6\plugins\vfx ?
3) hai messo la giusta "sharing name" nella casella parameters della source di resolume?
@leonida: (or anyone having problem... it's really easy)
make a new text file in vvvv directory, then in it type the following two lines:
Save it, then change the extension from .txt to .bat, now double click this batch file to start vvvv (this is a batch file to start vvvv with /dx9ex command line option). In vvvv root open the patch: ShareTextureInfo(OpenGl,Interop)help.v4p, and look at first inlet of "ShareTextureInfo" node which is "name for sharing" and copy the name or name it something yourself (the current default name in that help patch is "vvvvToResolume/MainRenderer1". Copy this name to the shared name parameter in Resolume resources and click update. That's it it should work.
My graphic card is also NVIDIA Quadro FX 4800, and I tried this with vvvv_45beta30_x86, Win 7 x64 and Resolume 4.1.6.
Finalmente un italiano , hhihhihihihi
Grazie per aver risposto.
Come devo fare per far partire vvvv con l'opzione dx9ex?
Ho fatto partire gli esempi che elio ha postato qui.
Ho copiato correttamente il plugin , infatti resolume lo riconosce e lo utilizza senza pero' leggere i dati provenienti da vvvv.
Per lo sharing name mi sono basato sull'esempio dove si visualizza lo screen di Elio e ho scritto la stessa cosa che appare sulla sua foto desktop.
Visto che utilizziamo due configurazioni molto simili, potresti aiutarmi a far funzionare il tutto.
Credo che sia una grande cosa visto che gli utenti di windows non possono usare syphon.
Grazie per tutto.
I saw that we have a very similar configuration.
I followed your instructions and I created the bat file., I put it on the bin vvvv, and I took the name from the root of sharing examples of Helium.
The plugin in Resolume works, but it does not transfer data from vvvv to resolume.
could you send me an example with a tutorial?
if you could send me some working example already tested?
ps: excuse my english, I'm an Italian student
nvidia quadro FX4800
I would try resolume with VVVV for interactive projections. But I have to buy a nvidia card. So before I would like to know if there perceptible latency between the video output VVVV and video output resolume ? Someone try to look that ?
@arius.esteban: Hardly any latency... this is the best way between vvvv and other apps so far, thanks to elio.
@leonida: you are doing something wrong. follow the instructions step by step. It's really not that hard. After starting vvvv through the .bat file, only open the help patch: ShareTextureInfo(OpenGl,Interop)help.v4p , the answer is in this help patch, look at the shared name and use it in Resolume, then hit update..
I followed the instructions step by step, are very simple.
Start the bat file and after "ShareTextureInfo (OpenGL, Interop) help.v4p."
after using "ShareTextureInfo (OpenGL, Interop). V4P" See my name sharing that in the case of the example is: (vvvvToResolume / MainRenderer).
start Resolume 4.1.6, I select the plug-in "rr_dxTexture.dll," write the name of sharing and I click update, but nothing appears.
I have to copy vvvv_45beta30_x86 in C:?
how should I configure the preferences Resolume? ..
could you be kind enough to explain to me the proper configuration of both vvvv and Resolume ..
Check the shared name again. Are you taking the name from the help patch it is vvvvToResolume/MainRenderer1, and vvvvToResolume/MainRenderer2 . there is no space between the backslash. Or you can just put your own name, then click the top-right inlet of the node: ShareTextureInfo to update it before you put the name in Resolume and update there. I think maybe the shared name syntax is your problem... it has to be exactly the same in both Resolume and vvvv patch (just copy and past it).
the problem was the sharing name.
Helium is the best.
I look forward to the new version as soon as compiled by Elio
ps: the exact name of sharing is sharing: (vvvvToResolume/MainRenderer1-2)
oh my god is really amazing ..
@ELIO@ is super..., just enter the other patch and connect using the same name sharing and you're done.
And 'possible to use the same method to other programs such as ISADORA OR OTHER?
Currently ft and I, we're in an advanced state of developing Wyphon (Syphon for Windows) with OpenGL <-> DirectX support. For more details about the concept, please read on the dedicated wyphon site:
We're planning to do a release in the next few month, perhaps earlier, perhaps later.
At the moment we're working on a concept for synchronizing read/write access to textures in order to make the sharing flicker-free - so that it can be used for professional productions.
Especially regarding vvvv-core, we'd appreciate some help, because we need to support locking of shared textures. Who of you guys could best help us?
feel bad for this
my card is AMD 7650A n Intel HD4000
any way to settel this?
wglDXOpenDeviceNV ext is not supported by your GPU
in my case..... ?( Radeon FirePro M8900 FireGl Mobility Pro Graphic on Dell Precision M6600
"Nvidia wglDXInterop failed to initialize" +1
Asus Notebook: i7 / 8GB / Intel HD4000 + Geforce GT 740M
Can't wait for Wyphon!!! Any news elio?? I'd like to help with that but I'm afraid I don't have enough knowledge. Maybe I can help by testing the App on different computers...
Thanks for your work!
No news from Elio for a loong time. Working hard or abandoned the project?
I don't know if this helps anybody: glCapsViewer is a OpenGL hardware capability database. It says my nvidia GT540m should support WGL_NV_DX_INTEROP when OpenGL 4.1/4.2/4.3 installed + WGL_NV_DX_interop2 when OpenGL 4.2/4.3 installed. But until now it didn't work.
so i checked my open gl driver version with GPU Caps Viewer 1.16.0
updated all intel (Intel HD Graphics 3000 seems to only support opengl 3.1 (problem?!)) and nvidia drivers (opengl version now is 4.2)
did i miss anything? It just won't work :(
@yochee: optimus is a great enemy of vvvv
For those who already got success rendering content through Resolume.
Can you Record some video? I mean Resolume recording function.
I'm currently using the demo trial, but when I record VVVV produced graphics, I only get blank (black) output.
Is this due to the limitation of Demo Trial? (it's working for normal video process)
or is this due to the vvvv produce GPU shared gfx, and could not be recorded?
@psylion: yes you can record the "dx bridge" clip. even multiscreen renderer
i did a 3 screen panorama show last weekend.
vvvv renderer: 2400x600
resolume arena output: 3840x720 (=3x 1280x720)
output of resolume was around 35fps - 40fps. with some fx applied
i noticed that "dx bridge" provides faster fps than reading clips from SSD hd. i guess this depends on the pc configuration. very nice anyway.
no crashes during the whole show. ~ around 6 hours.
AND: vvvv does not "freeze" when changing values. unlike running vvvv in "standalone". (if i remember right..)
why “wglDXOpenDeviceNV ext is not supported by your gpu”when I start resolume4 .
in my Args node Commandline already show vvvv.exe/dx9ex .
(GPU Nvidia geforce GT 650M CPU i7)
Its all gone a bit quiet on this project, git hasn't been updated in months... Anyone know Elio, see how he's doing?
For users of Geforce 650 GT and similar
I am succeeded to use it on Windows 8.1 don't know about win 7 but here it works well.
The most important is to focus on Nvidia driver settings. In nvidias' #d settings there are are profiles for each program (to use internal intel 4000 either Nvidia processor). As my first thought was that both programs should use strictly nvidia was wrong. I made that mistake on windows7 as well. got both error messages that the video card is not supported as well as interloop error mentioned above. I have tried most of the settings and the
Key is to delete profiles from Nvidia settings for the both programs!
It works as it should. simple as that. Start vvvv in shared mode :
creating .bat file with
start vvvv.exe /allowmultiple /dx9ex
and not forgetting to put sharing name for the texture in plugin settings.
If it won't work on windows 7, install 8, that's worth it.
some of us with the same setup, Windows 8 and GeForce GT 650M, have the same problem and are trying to reproduce what you did with no luck.
What do you mean by "delete profiles from Nvidia settings for the both programs"
Could you give us more detail.
tested on nvidia 740M / Win 8.1.
Same as leadedge2000...
vvvv/resolume aren't on the nvidia program list by default.
can you post a screenshot of your settings??
hey guys did you see this ??
it seems to output resolume to touchdesigner in the same way, so i guess it would be possible to get resolume data into vvvv...
It's so exciting！！！
I was success make"State" inlet of "switch" node which is show "OK" in my "ShareTextureInfo (OpenGL, Interop).v4p" when I follow your method even only once.
But resolume 4.1.6 still show me "NVidia wglDXInterop failed to initialize"
(my GPU is GTX 780m,vvvv is 45beta31.2_x86 ，win7 x64).
I has been setting NVIDIA control panel just GPU both vvvv and Resolume also Global.How can I kill Optimus!?
hi, did somebody manage to get over that
""Nvidia wglDXInterop failed to initialize"" bullshit?
...well, I've spent all afternon with that and still no solution, seems obvious its some conflict nvidia vs intel graphics, It worked when I dissabled intel HD Graphics 4600, but my laptop monitor runs on intel so it seems nvidia needs that on, don't ask me why. I'm giving up for today, if anybody has a solution, please share
Joining the optimus problem bandwagon..
"Nvidia wglDXInterop failed to initialize"
Windows 8 Pro x64
i'm working on the Wyphon plugin for Unity <>FFGL /Resolume, and i'm blocked with the FFGL ImportWyphon Plugin that is handling shared textures with DX9Ex device, i need to compile a full DX11 version in order to be able to share Unity's textures to Resolume.
@elio : if you're still here, is it possible to talk with you about that ? my skype is ben_kuper and mail : firstname.lastname@example.org
EDIT : i got Wyphon fully working between Unity and Resolume in both direction !
I have recompiled elio's FFGL plugin to be DX11 only, so there are less contraints on texture formats.
I will post videos & sources as soon as i cleaned up the project.
Hello there !
Just a quick word to say i’ve almost finished the Unity Wyphon Plugin, working both in and out !
A short video that demonstrates the Unity Resolume texture sharing via Wyphon :https://www.youtube.com/watch?v=aFLeTWJK0ho
Source code will come soon.
Many thanks to ft for his work and discussion time, and elio for the FreeFrameGL Wyphon Bridge
for those that have AMD cards this plugin works now, you just need to update the latest drivers.
Ok, so I've tried Spout
is it time for me to look for another computer or is there possiblity to make this work?
Intel(R) HD Graphics 4600
check this something goes wrong in 4.1.8
not sure about that, Spout reciever is crashing (outside of Resolume), will try tomorrow
ok, so I've made it work, for the moment just external monitors, have to avoid intel graphics at all cost, until nvidia comes with proper drivers, cause its not fun to have these kind of issues on "last generation" gpus
anyone managed to get vvvv and unity to share a spout? Is it possible right now? Tried benkuper's methods but no joy so far, best I've maanged is a white texture in the vvvv receiver. (but with the correct info in the receiver patch, so something is kind of working).
I will try on a different pc tomorrow...
Nvidia are apparently updating their drivers to fix the spout issue with optimus, sometime around mid sept, so lets hope they have, and all will be good from there!
I've also been in touch with the dev of TCPSyphon, and he is planning a spout receiver for syphon via TCP, which would be great, a x platform texture sharing!
Is DX11 support anywhere near?
I hope vux and spout dev will create a spoutin and spoutout nodes in near future for DX11 http://spout.zeal.co/forums/topic/spout-for-directx11/
Just downloaded and installed it, doesn't work for me... (GTX 860M). But at least I dont get the "Nvidia wglDXInterop failed to initialize" Error.
Spout now seems to work with Optimus GPUs: http://spout.zeal.co/forums/topic/nvidia-optimus-bug-fix/
Another question: I am currently only using the Resolume 4.1.11 demo version, does anyone know if the demo version is capable of texture sharing? It is possible to select the DX Texture (RR) source and to enter the sharing name but the output stays black...
DirectX-to-FFGL-Bridge with new Nvidia driver 344.11 ( global settings-High performance nvidia) is working well on Nvidia Optimus Acer Aspire i7, win7 with GT540M and Arena 4.1.3 demo. SPOUT still has some problems:
SpoutReceiver2 shows video from vvvv, sended by vvvv SpoutSender or FFGL-Bridge, but sometimes requires win7 rebooting. SpotuCam not working between vvvv and Resolume, usually crasches Reso. Spout Demo Sender 32bit works with SpoutReceiver or SpoutReceiver2 in Reso. You can mix DirectX-to-FFGL-Bridge with it as well.
The Nvidia 344.11 driver actually does its job! Its important to apply the nvidia settings global.
i did a update to win 8.1 and vola i dont have this optimus problem for my notebook anymore
is working yeahhhhhhhhh
This is awesome. Muchas, muchas gracias :-)
It's awesome!! Thank you very much, elio!!
Oh, it's stupid question time.
How did he created this 2 (vvvToResolume/MainRender) nodes? >.<
He just pressed on the gray dot ... a line appeared... then he clicked again... and boom! A node!
What kind of magis is it? And how can I do the same?
hey this was all working perfectly for me untill I recently upgraded, has anyone come across this as well?
I switched from windows 8.1 to windows 10 and from resolume 4 to resolume 5 now and it doesnt seem to work anymore. Cant seem to get the help node output into resolume either.
The DX Texture (RR) is showing up in the FFGL sources, its just not getting any input
Nvidia GTX 870M (driver updated)
Resolume Arena 5.0.0
thanks in advance
finally managed the bridge to work! thought this might be helpful to others-
so after practically trying everything turns out it was just a problem in the NVIDIA control panel settings-
under "3d settings" click "add"->vvvv->high performance nvidia... and that fixed it!
this patch is awesome thanks eilo!
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