» Deselect
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Deselect

plugin

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Performs an inverse select operation, by grouping subsequent identical slices of a spread into bins.
If you feed the output of the deselect node back into the select node, you receive your original spread.
Useful if you need to 'compress' your spread and don't know the original bin sizes.

download

Deselect.zip
27.02.11 [18:55 UTC] by eno | 931 downloads

velcrome 31/03/2011 - 17:08

this just came in handy in combination with wordwrap. thanks eno.

anonymous user login

Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?