» Deferred Shadow DX11
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Deferred Shadow DX11

effect
Credits: unc & antokhio 2015

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Extend Vux Deferred Shadow DX11 Girlpower example.

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DeferredShadow.zip
01.10.16 [13:46 UTC] by antokhio | 1008 downloads

SuperflysiNZ 04/10/2015 - 20:51

Nice!

subplexus 01/04/2016 - 00:45

this is great guys, thanks! one question: is there any way to get control over the background colour here? Are we just stuck with a black background if we use this shader?

thanks either way! loving this in my pipeline!

antokhio 01/04/2016 - 22:40

sounds fun i'll take a look

subplexus 02/04/2016 - 08:52

Thanks matey!

antokhio 02/04/2016 - 12:28

hi, yea there is a problem... comment line 68 in DefferedShadow.tfx

if (d==1) { return 0; }
//if (d==1) { return 0; }
subplexus 02/04/2016 - 23:54

awesome, thanks for this!

julian 01/12/2016 - 16:29

this is really great!
works fine so far, but I wonder how to increase the anti-aliasing?
If I increase the AA over 1, some depth-buffer problems occur.

antokhio 19/12/2016 - 22:21

this gonna work only with FXAA yet

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk