» Deferred Shadow DX11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Deferred Shadow DX11

effect deffered shadow dx11
Credits: unc & antokhio 2015


Extend Vux Deferred Shadow DX11 Girlpower example.


01.10.16 [13:46 UTC] by antokhio | 730 downloads

SuperflysiNZ 04/10/2015 - 19:51


subplexus 31/03/2016 - 23:45

this is great guys, thanks! one question: is there any way to get control over the background colour here? Are we just stuck with a black background if we use this shader?

thanks either way! loving this in my pipeline!

antokhio 01/04/2016 - 21:40

sounds fun i'll take a look

subplexus 02/04/2016 - 07:52

Thanks matey!

antokhio 02/04/2016 - 11:28

hi, yea there is a problem... comment line 68 in DefferedShadow.tfx

if (d==1) { return 0; }
//if (d==1) { return 0; }
subplexus 02/04/2016 - 22:54

awesome, thanks for this!

julian 01/12/2016 - 15:29

this is really great!
works fine so far, but I wonder how to increase the anti-aliasing?
If I increase the AA over 1, some depth-buffer problems occur.

antokhio 19/12/2016 - 21:21

this gonna work only with FXAA yet

anonymous user login


~9d ago

~9d ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~9d ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~10d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~11d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~14d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~15d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~15d ago