» Deferred Shadow DX11
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Deferred Shadow DX11

effect
Credits: unc & antokhio 2015

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Extend Vux Deferred Shadow DX11 Girlpower example.

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DeferredShadow.zip
01.10.16 [13:46 UTC] by antokhio | 827 downloads

SuperflysiNZ 04/10/2015 - 20:51

Nice!

subplexus 01/04/2016 - 00:45

this is great guys, thanks! one question: is there any way to get control over the background colour here? Are we just stuck with a black background if we use this shader?

thanks either way! loving this in my pipeline!

antokhio 01/04/2016 - 22:40

sounds fun i'll take a look

subplexus 02/04/2016 - 08:52

Thanks matey!

antokhio 02/04/2016 - 12:28

hi, yea there is a problem... comment line 68 in DefferedShadow.tfx

if (d==1) { return 0; }
//if (d==1) { return 0; }
subplexus 02/04/2016 - 23:54

awesome, thanks for this!

julian 01/12/2016 - 16:29

this is really great!
works fine so far, but I wonder how to increase the anti-aliasing?
If I increase the AA over 1, some depth-buffer problems occur.

antokhio 19/12/2016 - 22:21

this gonna work only with FXAA yet

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Shoutbox

~2d ago

karistouf: @tgd, i have reinstalled windows and cutted all updates. Thanks you !

~3d ago

tgd: @karistouf: had the same issue days ago. reinstall Visual C++ Runtime 2012 from downloads

~4d ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~18d ago

SuperflysiNZ: Thanks