» Deferred Shadow DX11
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Deferred Shadow DX11

effect
Credits: unc & antokhio 2015

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Extend Vux Deferred Shadow DX11 Girlpower example.

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DeferredShadow.zip
01.10.16 [13:46 UTC] by antokhio | 951 downloads

SuperflysiNZ 04/10/2015 - 20:51

Nice!

subplexus 01/04/2016 - 00:45

this is great guys, thanks! one question: is there any way to get control over the background colour here? Are we just stuck with a black background if we use this shader?

thanks either way! loving this in my pipeline!

antokhio 01/04/2016 - 22:40

sounds fun i'll take a look

subplexus 02/04/2016 - 08:52

Thanks matey!

antokhio 02/04/2016 - 12:28

hi, yea there is a problem... comment line 68 in DefferedShadow.tfx

if (d==1) { return 0; }
//if (d==1) { return 0; }
subplexus 02/04/2016 - 23:54

awesome, thanks for this!

julian 01/12/2016 - 16:29

this is really great!
works fine so far, but I wonder how to increase the anti-aliasing?
If I increase the AA over 1, some depth-buffer problems occur.

antokhio 19/12/2016 - 22:21

this gonna work only with FXAA yet

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Shoutbox

~20h ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~1d ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~2d ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~3d ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long

~6d ago

andresc4: DX11 Particles + Kinect2 + real led cube https://www.instagram.com/p/Ci6xWGjrFmK/

~8d ago

joreg: @manuel: good stuff, thanks for sharing!

~9d ago

manuel: this happened in september vvvv+ableton https://www.youtube.com/watch?v=X2kFsho3ajA

~9d ago

guest: SSR

~2mth ago

karistouf: i m searching for a solution on a cylinder end and 3 Hittest... tx https://discourse.vvvv.org/t/hitest-on-a-cylinder-end-in-3d/20725