» Deferred Shadow DX11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Deferred Shadow DX11

effect deffered shadow dx11
Credits: unc & antokhio 2015

about

Extend Vux Deferred Shadow DX11 Girlpower example.

download

DeferredShadow.zip
01.10.16 [13:46 UTC] by antokhio | 712 downloads

SuperflysiNZ 04/10/2015 - 20:51

Nice!

subplexus 01/04/2016 - 00:45

this is great guys, thanks! one question: is there any way to get control over the background colour here? Are we just stuck with a black background if we use this shader?

thanks either way! loving this in my pipeline!

antokhio 01/04/2016 - 22:40

sounds fun i'll take a look

subplexus 02/04/2016 - 08:52

Thanks matey!

antokhio 02/04/2016 - 12:28

hi, yea there is a problem... comment line 68 in DefferedShadow.tfx

if (d==1) { return 0; }
//if (d==1) { return 0; }
subplexus 02/04/2016 - 23:54

awesome, thanks for this!

julian 01/12/2016 - 16:29

this is really great!
works fine so far, but I wonder how to increase the anti-aliasing?
If I increase the AA over 1, some depth-buffer problems occur.

antokhio 19/12/2016 - 22:21

this gonna work only with FXAA yet

anonymous user login

Shoutbox

~3d ago

nodeforum: E-mail invitations for NODE20’s Festival Hub have been sent out yesterday. In case of trouble let us know via help@nodeforum.org

~4d ago

david: @neuston: email is going out very soon!!!

~4d ago

neuston: @sunep Thx, but I have checked the spam folder but could not fine any

~5d ago

sunep: @neustron have you checked your spam folder? Mine went to spam.

~5d ago

neuston: I've not received any activation email for Talque, after purchased tickets of NODE20 last week. Is it normal? just want to confirm.

~5d ago

boplbopl: @tonfilm nice!

~5d ago

tonfilm: The first #vl #stride screenshots are here! vl.stride-earlyaccess-screenshots #visualprogramming #dotnet @stride3d #creativecoding #vvvv #gamedev

~6d ago

udo2013: @systray27 thank you :)

~7d ago

systray27: @Udo2013> Wow that's beautiful!