» DeBayer (EX9.Texture Filter Bilinear)
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DeBayer (EX9.Texture Filter Bilinear)

effect

about

Please note that pixels around the borders of the image are not treated correctly for now. they dont have all neighbourpixels so the averaging should be treated differently.

download

Debayer.zip
14.05.14 [12:53 UTC] by sebl | 824 downloads
v0.2 - includes corresponding DX11 DeBayer.tfx
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Older Revisions

Debayer (EX9.Texture Filter Bilinear).zip
14.05.14 [11:38 UTC] by elektromeier | 502 downloads

kalle 31/07/2014 - 14:07

if you have problems using the dx9version with ATI-cards:

just edit Bayer2RGB.fx

from

VertexShader = compile vs_1_1 VS();
PixelShader  = compile ps_3_0 PS();

to

VertexShader = compile vs_3_0 VS();
PixelShader  = compile ps_3_0 PS();

anonymous user login

Shoutbox

~2d ago

CeeYaa: 16. vvvv Worldwide meetup RECORDING moved to: https://youtu.be/ecnUCMwEgJo

~2d ago

elektromeier: the meetup stream from yesterday seems to be a private video...

~3d ago

joreg: @barbarerik it is a VL example which you could adapt to gamma

~3d ago

barbarerik: @joreg I meant in Gamma

~8d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~8d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~9d ago

karistouf: @joreg, thank you

~9d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~9d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~11d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.