» Datamosh (DX11)
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Datamosh (DX11)

effect datamosh dx11 glitch
Credits: nissidis, Oliver Baudu

about

This is NOT a real datamosh procedure. It simulates the real artifact side-effect without the need to re-compress or to edit the file with a hex-editor.
So it looks like "datamoshing" and you may possibly achieve better results by combining it with other Texture Effects such as distortion / morphing / edge and others of the same context...

The original effect was written in glsl by Oliver Baudu

just put a video file or mix up to two different video files using both slots (in that case you wont need the Framedelay ).

enjoy!

download

datamosh.zip
21.04.15 [18:51 UTC] by nissidis | 1534 downloads

artifak 22/04/2015 - 08:51

owh coolllll :D

gegenlicht 11/05/2015 - 11:14

it looks like the real deal :) Great job

Xminus1 27/10/2015 - 20:03

Excellent effect!

xnamahx 26/05/2018 - 09:37

This is great!

AKa-visuals 26/05/2018 - 15:46

Nice look

anonymous user login

Shoutbox

~3h ago

fjen: open call CCL Mainz: http://choreographiccoding.org/labs/mainz-between-us-september-2018 … patch with our markerless tracking system, meet great artists and hackers

~2d ago

joreg: @ryuzaki it is all listed here: node17-workshop-material

~3d ago

ryuzaki: it seems all node17 workshop files are down (?)

~3d ago

u7angel: @ggml videos will come

~4d ago

ggml: some nice instastories from link presentations ::: will there be videos ?

~6d ago

ggml: is there a node for solving z-fighting by prioritization ?