» Datamosh (DX11)
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Datamosh (DX11)

effect
Credits: nissidis, Oliver Baudu

about

This is NOT a real datamosh procedure. It simulates the real artifact side-effect without the need to re-compress or to edit the file with a hex-editor.
So it looks like "datamoshing" and you may possibly achieve better results by combining it with other Texture Effects such as distortion / morphing / edge and others of the same context...

The original effect was written in glsl by Oliver Baudu

just put a video file or mix up to two different video files using both slots (in that case you wont need the Framedelay ).

enjoy!

download

datamosh.zip
21.04.15 [18:51 UTC] by nissidis | 2210 downloads

artifak 22/04/2015 - 08:51

owh coolllll :D

gegenlicht 11/05/2015 - 11:14

it looks like the real deal :) Great job

Xminus1 27/10/2015 - 20:03

Excellent effect!

xnamahx 26/05/2018 - 09:37

This is great!

AKa-visuals 26/05/2018 - 15:46

Nice look

anonymous user login

Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?