» CRT Shader(DX11)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

CRT Shader(DX11)

effect scanline crt post-processing TextureFX dx11
Credits: Michal_ from Unity3D community forums for original shader (https://forum.unity3d.com/threads/need-some-help-writing-a-simple-scanlines-shader.375868/#post-2439894) and letoast for port to dx11 and vvvv

about

A texturefx dx11 CRT TV emulation shader.

Please mess around with the variables to get the look that you want.

download

CRT TextureFx dx11_ver1_0.zip
19.08.17 [16:26 UTC] by letoast | 89 downloads

anonymous user login

Shoutbox

~22min ago

joreg: wanna learn #vvvv from scratch? here is a chance: vvvv-academy-winter-course-2018

~1h ago

~23h ago

keftaparty: @circuitb already tried, no luck with them... Thanks anyway.

~1d ago

keftaparty: Show tonight, thanks !

~1d ago

keftaparty: Urgent: does anyone know a wireless video transmission specialist in Paris. Having crazy problems here. Using Teradek hardware.

~2d ago

r.a.u.l.: I found some workarounds to get some output, but I‘ll prepare a patch that shows the different issues

~2d ago

joreg: @raul can you provide a patch that shows this in a new forum thread?

~2d ago

r.a.u.l.: FileStream (EX9) in Preview-Node works, but patching VideoTexture/FullscreenQuad/Renderer is black.. ideas? It works elsewhere :-(

~2d ago

aoi: Would you be willing to choose some days to write an article in this calendar in English or Japanese? https://qiita.com/advent-calendar/2017/vvvv