» CRT Shader(DX11)
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CRT Shader(DX11)

effect post-processing TextureFX dx11
Credits: Michal_ from Unity3D community forums for original shader (https://forum.unity3d.com/threads/need-some-help-writing-a-simple-scanlines-shader.375868/#post-2439894) and letoast for port to dx11 and vvvv

about

A texturefx dx11 CRT TV emulation shader.

Please mess around with the variables to get the look that you want.

download

CRT TextureFx dx11_ver1_0.zip
19.08.17 [16:26 UTC] by letoast | 452 downloads

anonymous user login

Shoutbox

~2d ago

christosk: @schlonzo Thank you.

~2d ago

schlonzo: use different filenames :P counter is your friend

~2d ago

christosk: How do I record a sequence of images without having them overwriting one another? I

~7d ago

mediadog: Aha! Right-click on an image to get the source link

~7d ago

~9d ago

antokhio: @luper vc redist 2013

~11d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!