» CRT Shader(DX11)
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CRT Shader(DX11)

effect scanline crt post-processing TextureFX dx11
Credits: Michal_ from Unity3D community forums for original shader (https://forum.unity3d.com/threads/need-some-help-writing-a-simple-scanlines-shader.375868/#post-2439894) and letoast for port to dx11 and vvvv


A texturefx dx11 CRT TV emulation shader.

Please mess around with the variables to get the look that you want.


CRT TextureFx dx11_ver1_0.zip
19.08.17 [16:26 UTC] by letoast | 118 downloads

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~1d ago

elio: intermediate engineering (hamburg) is hiring: Programmer for Media Installations https://dasauge.de/jobs/stellenangebote/fest/e488192

~3d ago

joreg: one more release candidate for beta36: beta36-release-candidate please test and report #vvvv

~3d ago

stephan_grosse8: we are offering a permanent position for a vvvv programmer. Main focus is on interactive exhibits. mail: stephan@grosse8.de

~4d ago

joreg: @eglod: if not, we're doing something wrong... but did you check any of the other timeline options? animation

~4d ago

andresc4: Sometimes people finalize a project and can donate a good amount that month, but nobody knows what will happen on the next one :D

~4d ago

andresc4: @vux as @eno say, I think a 1 time payment of any given value its a good option also

~4d ago

ggml: where id the vl search algorythm implementation discussion?

~4d ago

eglod: @ catweasel, o.k. may be, I have to learn vl. Thank You catweasel! Is this possible with 84 years, what think You?

~4d ago

catweasel: I guess part of the issue, is payment is $ which means transaction fees on every payement will add up!