» Cross (2D) Advanced
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Cross (2D) Advanced

plugin
Credits: sebl

about

I wouldn't really consider these 14 lines of code a contribution, but sebl asked me to upload it anyhow.

Helpfile is included, thanks to sebl

edit: little bit of cleanup and a description was set.

download

cross.zip
11.07.11 [12:11 UTC] by velcrome | 909 downloads
v1.1
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Older Revisions

cross.zip
08.07.11 [18:18 UTC] by velcrome | 677 downloads
v1.0

u7angel 12/07/2011 - 11:38

of course this is a contribution ;)
a "like" for velcrome

antokhio 12/07/2011 - 16:42

would be nice to have 3d version with vector input...

velcrome 12/07/2011 - 17:58

vector input is no good. different dimensions can have different binsizes

u7angel 25/07/2011 - 02:07

this should go into the addonpack or not ? velcrome, can you commit ?

Pascal 11/04/2019 - 20:55

Can someone explain how to use cross2dadvanced? I can not see the help file or figure it out. I wan't to achieve somehting simular as shown in the image.

tgd 12/04/2019 - 13:46
Pascal said
 I can not see the help file

But that is the main content of this zip. A help file and a plugin folder.
You should see a file named "Cross Advanced (2D) help.v4p" when you unzip.

anonymous user login

Shoutbox

~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~25d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~25d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1