» CookTorranceMultiTexFresnel
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effect BRDF-texture fresnel environment-map Cook-Torrance reflection point-light
Credits: Currently as DX11-Version, supported by Catweasel, to thanks so dottore


Shading via multitexture. Two textures are interpolated over the surface, and their product results in the final specular BDRF.
The initial textures supplied approximate a Cook-Torrance model using one set of possible parameters, but different textures can be used to emulate a wide variety of isotropic BRDF models.
In this example lambertian diffuse is still supplied, but it is not required.


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22.06.10 [18:22 UTC] by dottore | 1093 downloads

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~19h ago

h99: Moon, dammit

~19h ago

h99: NASA's CGI Monn kit https://svs.gsfc.nasa.gov/4720

~2d ago

~4d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~4d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~4d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~4d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~4d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~4d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~5d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39