» CookTorranceMultiTexFresnel
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effect BRDF-texture fresnel environment-map Cook-Torrance reflection point-light
Credits: Currently as DX11-Version, supported by Catweasel, to thanks so dottore


Shading via multitexture. Two textures are interpolated over the surface, and their product results in the final specular BDRF.
The initial textures supplied approximate a Cook-Torrance model using one set of possible parameters, but different textures can be used to emulate a wide variety of isotropic BRDF models.
In this example lambertian diffuse is still supplied, but it is not required.


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22.06.10 [18:22 UTC] by dottore | 1087 downloads

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~16h ago

joreg: Need your custom dose of #vvvv training? Join us at our studio in #berlin: vvvv-training-at-the-source

~6d ago

~11d ago

~11d ago

domj: Dev stream: Painting with light with a Vive controller, developing using VL and Schéma. Start at 17:00 https://www.twitch.tv/dominikjancik

~12d ago

joreg: July as it happened: vvvvhat-happened-in-july-2019 #vvvv

~13d ago

levi: @mrboni thanks mrboner. solved it by turning all the lights to strobe mode so framerate drops were actually a relief :P . love

~14d ago

joreg: reminder: this thursday, just before the patching circle, there is a free 2h intro to #vvvv gamma: free-vvvv-intro-workshops-this-summer-in-berlin

~14d ago

remony: this thursday, berlin, join the patching circle! patching-circle

~16d ago

mrboni: @levi - low light? gpu overworked?

~16d ago

levi: Any known issues w/ kinect2 dropping framerate massively lately?turned on today,hours before show and had this nice surprise.anyone ?