» CookTorranceMultiTexFresnel
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effect BRDF-texture fresnel environment-map Cook-Torrance reflection point-light
Credits: Currently as DX11-Version, supported by Catweasel, to thanks so dottore


Shading via multitexture. Two textures are interpolated over the surface, and their product results in the final specular BDRF.
The initial textures supplied approximate a Cook-Torrance model using one set of possible parameters, but different textures can be used to emulate a wide variety of isotropic BRDF models.
In this example lambertian diffuse is still supplied, but it is not required.


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22.06.10 [18:22 UTC] by dottore | 1079 downloads

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~7h ago

manuel: Anyone doing stuff with hololens ?

~2d ago

domj: Here's the Schéma presentation from yesterday's meetup: https://youtu.be/_oqonrkE3xU

~4d ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~4d ago

guest: @joreg, please stream :-)

~4d ago

joreg: reminder: tonight: #vvvv meetup in #berlin: 9-berlin-vvvv-meetup

~4d ago

manuel: @dawoof nope. just the mosaic option.

~7d ago

dawoof: Did u use the NVAPI to do the warping and other functions?