» CellularAutomata DX11.TextureFX
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

CellularAutomata DX11.TextureFX

pack

about

Cyclic Cellular Automata were first developed by David Griffeath at the University of Wisconson.
1. Take a 2D grid of cells.
2. Select a maximum number of states each cell can have.
3. Select a threshold value.
4. Fill the cells with random state values between 0 and (maximum states-1).
5. At each step of the simulation every cell follows these rules;
a) Count how many neighbouring cells (Moore or Von Neumann neighborhoods) surrond the cell with a value of the current cell’s state + 1
b) If the count is greater or equal to the threshold value then the cell state is incremented by 1
6. Repeat this process as long as you want to.
https://softologyblog.wordpress.com/2013/08/29/cyclic-cellular-automata/

NOTE: "ProvaColori.tfx" is needen just to have same color as in example
NOTE: some configurations ("Fuzz (Jason Rampe)=4/4/7/N",Diamond Spirals (Jason Rampe)=1/1/15/N) not works, no idea why. The image in the preview is : 1/1/17/M
thanks to tonfilm for some useful hint!

download

CellularAutomata.zip
13.07.15 [19:25 UTC] by Luper | 1514 downloads

anonymous user login

Shoutbox

~23d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~24d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?