» carpaint_texColor
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

carpaint_texColor

effect BRDF-texture point-light

about

Shading via multitexture. In this case, a texture is used to vary the underlying surface color based upon both the view angle and the angle at which light strikes the surface.
from Nvidia library.

download

carpaint_texColor.zip
22.06.10 [15:47 UTC] by dottore | 933 downloads

anonymous user login

Shoutbox

~16h ago

ggml: is pepperoni dmx adapter still expected to work with b38 ?

~19h ago

bo27: @sinus hi! Thanks for using the template. Run is for endusers and it kills explorer. Try developer.bat to access patches

~23h ago

sinus: @bo24: sorry for da hassle. everything´s fine again. several restarts did the job.

~23h ago

sinus: @bo24: my mail db@servus.at

~23h ago

sinus: @IvanRastr aka bo24: found your project template, tested run bat.file, now my screen is black. only cursor. what to do?

~6d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~7d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~7d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~8d ago