» CarPaint with Reflections
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CarPaint with Reflections

effect material
Credits: Rendermonkey Source adopted by Tonfilm & u7angel / misak

about

Two colored carpaint-like shading with reflection and added sparkling texture.

download

CarPaint.7z
10.07.14 [16:10 UTC] by idwyr | 677 downloads
DX11 (BUG: doesn't compute tangents & binormals)
Show 2 older revisions

Older Revisions

CarPaint_v2.zip
03.03.13 [18:36 UTC] by misak | 729 downloads
added example with another mesh and a little differently written code
carpaint.zip
01.08.10 [16:52 UTC] by u7angel | 909 downloads

u7angel 04/03/2013 - 01:16

cheers, hapboy

Hapboy 04/03/2013 - 01:29

The first step is always the hardest )

Thanks for the support, u7angel!

sansui 04/03/2013 - 18:52

misak hello!
this looks so good. and I downloaded.
but it seems something is wrong.ㅠㅠ
why did I get red node?

I just unzipped and run the patch file.

misak 04/03/2013 - 20:32

just try change the

VertexShader = compile vs_3_0 VS();
   PixelShader  = compile ps_3_0 main();

to

VertexShader = compile vs_2_0 VS();
   PixelShader  = compile ps_2_0 main();

then save .fx file
and reopen patch

vjc4 20/03/2013 - 01:33

Just beatifull!!! Love it!

anonymous user login

Shoutbox

~12h ago

joreg: infos to join tonights meetup are now here: 7.-worldwide-meetup

~12h ago

david: meetup starting soon. infos coming

~1d ago

joreg: also there is this nuget which sounds like an option: https://www.nuget.org/packages/TidyNetstandard/

~1d ago

joreg: if basic format tyding is enough you can use the XML ToString in VL

~1d ago

mediadog: Thanks @joreg. I really miss Tidy (XML), use it to clean up weather station data for realtime displays, any recommendations?

~1d ago

joreg: @mediadog thanks for the pointer. fixed.

~3d ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~7d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~12d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~7d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip