Credits: code based on wood shader by vux. many thanks to joreg and tonfilm for effects workshop at node10!
Takes colors from 1D-texture and creates 3D layers of spherical shape (in world space) that go through the objects.
Any feedback or ideas how to improve are appreciated *~*
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Hey, like this shader very much.
Found one little problem, if the object is in the center then we lose the layers, so couldn't use it initially with a skybox (Sphere+WithinView). Also stripes doesn't move on a static object.
Simple way to get around it (and nice feature) is just to add an offset for the Pixel Pos.
Then in the pixel shader part, replace:
Then you can change stripes without the need to move the object.
Thanks for the contrib :)
thanks bo )
i thought about transformation of the layers structure
and wanted to do it with transform, to suppot rotation also (when i tryed other shapes besides the sphere), but i can't use these matrices so easily yet...
As rotation really doesn't make sense with a sphere, your solution is better,
so i'll update it as you suggested,
thank you *