» Camera (Transform WASD)
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Camera (Transform WASD)

module camera WASD
Credits: Updated to include DX11 in the help patch. Added some yaw to the movement, as well as damper. Altered patch to more closely match the current softimage reset, and keyboard and mouse. It's a bit more like a FPS shooter, meets flight sim now.

about

It copies camera/view behavior from this tool:http://pouet.net/prod.php?which=12511
I got really used to it, and finally made this module to fly around 3d
Kinda works like no-clip mode in FPS games

dunno, maybe somebody will find it handy too

just hold LMB, fly with WASD, move mouse to look/turn around

CONTROLS: (Updated 8/11/2015 SuperflysiNZ)
fly - WASD
look - LMB+MOUSEMOVE
pan - MMB+MOUSEMOVE
fov - z+RMB+MOUSEMOVE
strafe - RMB+MOUSEMOVE
fast = SHIFT+WASD
r(hold) = reset view

download

Camera (Transform WASD)_2.1.zip
08.11.15 [00:40 UTC] by SuperflysiNZ | 497 downloads
Show 3 older revisions

Older Revisions

Camera (Transform WASD)_2.0.zip
07.11.15 [23:03 UTC] by SuperflysiNZ | 162 downloads
Camera (Transform WASD)_1.1.zip
19.09.11 [00:06 UTC] by unc | 803 downloads
Camera (Transform WASD).zip
17.09.11 [18:58 UTC] by unc | 494 downloads

u7angel 18/09/2011 - 14:54

a speed parameter would be nice

beyon 04/11/2011 - 16:47

Perfect! I had just started patching something similar but now I don't have to finish that.

I added speed up/down with PageUp and PageDown controlling a counter (0.25 to 10 with 0.25 increment) and then squaring the output of that.

Might add far clip up/down keys to.

The old standard camera controls sure was cumbersome.

m4d 04/11/2011 - 17:55

hooray for wz1 cam for vvvv :)

beyon 04/11/2011 - 23:59

(The inverse rotation isn't correct :/)

Update: I suppose it's fine just me being tired checking with a box instead of a flat surface and thinking it looks wonky

vasilis 24/05/2018 - 12:15

DX9 is working DX11 has white screen...anyone has the same issue?

anonymous user login

Shoutbox

~12h ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~12h ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~3d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~4d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~4d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~6d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~8d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~8d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~8d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv