» Camera (Transform WASD)
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Camera (Transform WASD)

module camera WASD
Credits: Updated to include DX11 in the help patch. Added some yaw to the movement, as well as damper. Altered patch to more closely match the current softimage reset, and keyboard and mouse. It's a bit more like a FPS shooter, meets flight sim now.

about

It copies camera/view behavior from this tool:http://pouet.net/prod.php?which=12511
I got really used to it, and finally made this module to fly around 3d
Kinda works like no-clip mode in FPS games

dunno, maybe somebody will find it handy too

just hold LMB, fly with WASD, move mouse to look/turn around

CONTROLS: (Updated 8/11/2015 SuperflysiNZ)
fly - WASD
look - LMB+MOUSEMOVE
pan - MMB+MOUSEMOVE
fov - z+RMB+MOUSEMOVE
strafe - RMB+MOUSEMOVE
fast = SHIFT+WASD
r(hold) = reset view

download

Camera (Transform WASD)_2.1.zip
08.11.15 [00:40 UTC] by SuperflysiNZ | 576 downloads
Show 3 older revisions

Older Revisions

Camera (Transform WASD)_2.0.zip
07.11.15 [23:03 UTC] by SuperflysiNZ | 189 downloads
Camera (Transform WASD)_1.1.zip
19.09.11 [00:06 UTC] by unc | 834 downloads
Camera (Transform WASD).zip
17.09.11 [18:58 UTC] by unc | 525 downloads

u7angel 18/09/2011 - 15:54

a speed parameter would be nice

beyon 04/11/2011 - 17:47

Perfect! I had just started patching something similar but now I don't have to finish that.

I added speed up/down with PageUp and PageDown controlling a counter (0.25 to 10 with 0.25 increment) and then squaring the output of that.

Might add far clip up/down keys to.

The old standard camera controls sure was cumbersome.

m4d 04/11/2011 - 18:55

hooray for wz1 cam for vvvv :)

beyon 05/11/2011 - 00:59

(The inverse rotation isn't correct :/)

Update: I suppose it's fine just me being tired checking with a box instead of a flat surface and thinking it looks wonky

vasilis 24/05/2018 - 13:15

DX9 is working DX11 has white screen...anyone has the same issue?

anonymous user login

Shoutbox

~1h ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~2h ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3h ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~4h ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~6h ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~6h ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~8h ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)

~8h ago

joreg: Reminder: Are you teaching #vvvv or with vvvv? We're curious to hear from you: teaching-patching-a-mini-conference

~8h ago

joreg: @takuma am afraid no blackmagic in vl yet. probly possible via VL.NDI? https://discourse.vvvv.org/t/vl-ndi/16733

~9h ago

ravazquez: @cznickesz beta39: VL.Skia (shipped with installer), VL.OpenCV (needs nuget install). As for gamma, both ship with it.