» Boids 3D
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Boids 3D

plugin
Credits: Concept of code based on Craig W. Reynolds Work / implementation Raul / Read more -> http://www.red3d.com/cwr/boids

about

This is a 3D flocking and steering behavior Pluging with following features:

  • Simple Flocking
  • Follow Target
  • Arrive Target
  • Flee from Enemy
  • Landing
  • Stay in given flocking area
  • dynamic Leader selection
  • sorting method for performance optimisation

Change log:

Version 1.1

everyoneishappy 30/11/2011 - 17:13

Awesome. Can see this being a fun one...

aivenhoe 30/11/2011 - 17:33

finally. this is great. thank you very much.

sinus 30/11/2011 - 18:29

THX!!!! dd

u7angel 30/11/2011 - 19:05

pure awesomeness mr.raul
my favourite feature is landing. finally some controlable boids implementation.

xd_nitro 30/11/2011 - 19:25

amazing! just need some nice Collarda birds and fish. thanks loads

lasal 30/11/2011 - 19:47

Great, thanks a lot.

Noir 01/12/2011 - 02:48

coooool

Hadasi 10/01/2012 - 22:35

Raul this is a plug-in I was giving a lot of love to in the previous beta. Any chance of an update?

lasal 11/01/2012 - 01:05

It would be cool to see that in the addons.

guest 26/03/2012 - 21:06

Could we have spreadable targets?

Raul 29/03/2012 - 14:37

update coming soon...

sebl 29/03/2012 - 15:59

cool, could we have a (perhaps even faster) 2D version?

robe 29/03/2012 - 16:09

+1 for 2d version

jannis 10/05/2012 - 13:43

very cool. is it possible to spread the target somehow?

colorsound 05/09/2012 - 11:27

hi great plug thanks ¡¡

i have similar question than jannis is is posible to have multiples targets ?

colorsound 05/09/2012 - 12:29

hello i found a little workaround but loose some features , if you enable the landing and put the spread of targets into the LandingXYZ then you have diferent groups of creatures following diferent targets.

antokhio 05/09/2012 - 21:57

niiice

pdubost 07/11/2012 - 20:55

Thanks again for this update ! it's really amazing !

gaz 13/08/2013 - 16:28

Just saw the update - nice one!!

motzi 26/06/2014 - 14:18

+1 for 2D version an addonpack :)

thanks for this great plugin

mrboni 01/07/2014 - 20:00

is the source for this available anywhere?

JT Lee 02/04/2015 - 13:55

excellent work!

mediadog 21/11/2017 - 00:57

Does anyone know how to use this so the flocks are spreadable, not just the targets? I want to have multiple distinct flocks, each with their own parameters, but spreading the input parameters seems to be ignored after the first slice. Cool plugin though!

tgd 29/07/2021 - 21:19

Finally can use this for a project! Danke Paul!

anonymous user login

Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~23d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable