Credits: original code from Daniel Shiffmann. Ported to C#.
A simple Boids(2D) Plugin. Things to be done:
+ 3D it
+ implement predators, obstacles and food sources
waiting for the predators ;)
I'm allready working on a plugin for 3d Flocking behavior, based on Craig Rainolds contribution.
This beta version allready works with Flocking (3 Rules of Flocking and a Target Modus) and Predators. I also want to implement multible Flocks, Landing and some 3d spartial Grid sorting (...because of peromance like dottore said). I think i will contribute it soon.
When the 3d version is working, it should be easy to downgrade to 2d.
how are we getting on then PVC? :)
Hey Milo, PVC, any progress on these projects? I have something coming up where this could come in rather useful!
hi boi(d)s! any progress in the 3d flocking behavior? many thanks for your efforts.
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