» Barcode1d (EX9.Texture) Spreadable node
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Barcode1d (EX9.Texture) Spreadable node

module qr aztec barcode zxing
Credits: Special thanks tohttp://www.thisisyr.com/ for sponsoring the development of this node.

about

This node is a basic wrapper for the ZXing.Net library.

It provides a simple way to generate fully spreadable barcodes, qr-codes and various other types of codes based on a string of data.

The node currently supports 16 different formats and works on both 32 and 64 bit systems. Options for displaying text, font size and general width and height are provided.

The generated codes are output as EX9 Textures.

Check Status for additional information regarding special format rules for specific types of codes.

And of course, have a look at \vvvv\girlpower.

Cheers!

Notes

The following formats do not currently have an implemented encoder:

  • RSS (14 and Extended)
  • MaxiCode
  • All1d
  • UPC EAN Extension
  • IMB

Source

Source code is available via github here:https://github.com/ravazquez/barcode1d.

Feel free to add issues or expand the node as you see fit.

Installation

Download zip file and extract in your project.

To use in your own patches just drag and drop \lib\Barcode1d.dll into your patch.

Note that external lib binaries are inside the \lib directory.

download

Barcode1d.zip
11.07.18 [06:23 UTC] by ravazquez | 83 downloads
v1.0

isdzaurov 17/07/2018 - 05:44

ehhhh i like it

ravazquez 18/07/2018 - 01:03

Glad to hear it isdzaurov!

anonymous user login

Shoutbox

~15h ago

joreg: @microdee: yep i think the site takes user submissions..

~20h ago

microdee: @joreg: it's missing FlareTic... ;)

~21h ago

joreg: @motzi yeah, welcome to my life..

~21h ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~22h ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~23h ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~2d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~3d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~3d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~4d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's