» A* Pathfinding
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A* Pathfinding

plugin path pathfinding shortest astar a star djikstra
Credits: synopia, velcrome


have fun :)


09.02.13 [22:43 UTC] by velcrome | 695 downloads

u7angel 10/02/2013 - 02:18

awesome work !

velcrome 10/02/2013 - 22:08

There is another, more advanced version of this, that supplies Paths asynchronously. Think of it as a Pathfinding-Service that works parallel to your main vvvv thread.

So ask me if you have a need for super-complicated-maps or crazy-amount-of-agents.

mrboni 11/02/2013 - 00:30

I have a need for super-complicated-maps and crazy-amount-of-agents.

tonfilm 11/02/2013 - 00:43

related to: graph-library

velcrome 12/02/2013 - 03:39

credit, where credit is due: i did link tonfilm's Traverse in the patch

what is your idea for it? just interested.
also the source is up on github

anonymous user login


~3d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~5d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~5d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~6d ago

~6d ago

~7d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~8d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~8d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~8d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv