» PDF Texture (EX9.Texture)
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PDF Texture (EX9.Texture)

plugin
Credits: patch by bo27 plugin code by Sergey Orlov

about

Used libraries and tools: PdfSharp and muPDF Please read their licensie agreements.

PDF files used for help-patch: dont panic - the noobs guide to vvvv by roman_g and illustrated guide to vvvv for newbies in computer arts by bo27

Libraries have some functional limitations (e.g. can not use layers from pdf file). But it's still better than nothing.

for beta28.1
simply copy dll from beta28.1 to the dependencies folder,the static one seems not fully working atm?

download

PDFTexture (EX9.Texture)_beta28.1.zip
26.10.12 [07:27 UTC] by liquid | 1592 downloads
Show 2 older revisions

Older Revisions

PDFTexture (EX9.Texture)_beta27.zip
30.12.11 [08:57 UTC] by liquid | 751 downloads
PDFTexture (EX9.Texture).zip
15.05.11 [00:00 UTC] by bo27 | 1091 downloads
opens Adobe PDF files in vvvv

tonfilm 15/05/2011 - 02:08

nifty late night surprise!

Lightmare 15/05/2011 - 03:13

sweet

u7angel 15/05/2011 - 12:19

nice indeed

sanch 16/05/2011 - 18:51

Nice one , we need pdf writer now :)

m4d 16/05/2011 - 18:53

awesome contribution, bo!
comes really handy when you need to plan for some nasty last minute content changes from oh so well organized clients. :)

antokhio 16/05/2011 - 21:10

lol bo that's cool ;]

roman_g 17/05/2011 - 15:43

Amazing...maybe very useful fur GUI!

microdee 19/05/2011 - 20:17

great! there's a mispelling in the node by "weight" you meant "width"? because weight can be measured in kg;)

microdee 07/09/2011 - 19:51

in vvvv 45beta26 couldn't be compiled. it gives an error:
System.TypeLoadException: Method 'Create Texture' in type 'VVVV.Nodes.EX9_TexturePDFTextureNode' from assembly '-1533255411._dynamic_.4, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.

microdee 07/09/2011 - 20:23

oh it works now... just restarted vvvv...

bo27 07/09/2011 - 21:34

ok. nice to hear. thanks

circuitb 18/12/2011 - 14:54

hi
i've this error in beta26 and alpha 26.1
everything is fine under beta25 and beta 25.1!!!
strange...any ideas?

System.TypeLoadException: Method 'Create Texture' in type 'VVVV.Nodes.EX9_TexturePDFTextureNode' from assembly '-1533255411._dynamic_.4, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.

bo27 18/12/2011 - 21:40

hi circuitb, sorry but at the moment we have no coder in our team, so cannot fix it emergency. but everybody welcome!!!))

circuitb 20/12/2011 - 04:40

no problem bo!
btw does anyone have this bug too?
thx

liquid 20/12/2011 - 10:08

can you try this? i made some changes,just replace the reference dll from the beta26,that works for me at least.
http://hotfile.com/dl/137985099/caed116/PDFTexture_(EX9.Texture).rar.html

robe 20/12/2011 - 10:36

It works,
Thanks a lot

circuitb 20/12/2011 - 16:21

thx liquid

circuitb 26/12/2011 - 15:09

seems pdf texture need a rebuild with the new beta27/.net!
the dependencies merging doesn't work...

liquid 29/12/2011 - 15:26

try this please,see if it is working or not,rebuild with beta27
http://hotfile.com/dl/138845601/64f553a/PDFTexture_(EX9.Texture)_beta27.rar.html

sunep 29/12/2011 - 15:29

it takes some time to load or something (black windows popping up) but then works fine.

Sune

bo27 29/12/2011 - 19:04

@liquid thank you very much for supporting this contribution. feel free to add your updates to contribution page(Edit button under page title)
@sunep yes black window pop-ups while external tool in progress (we have no background mode for it) and it takes some time to process all available pages. may not work if pdf is password protected.

circuitb 29/12/2011 - 19:49

@ sunep & bo27
you can hide the popup
add this to the .cs
in
// render .png files for each page
after
exe.StartInfo.CreateNoWindow = true;
add
exe.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;

h99 03/06/2012 - 17:08

Hi,
may I ask why the .csproj doesn't point directly to %vvvv%\lib\core\etc instead of pointing to ..\..\..\lib\core\etc ?
I'm using 27.2 getting red PDFTexture node, though working fine.

Thanks.

EDIT:
@circuitb
I still get those cmd windows popping out. Would you suggest something more? XP32 here.

  • Sorry, works really fine. I had to do this into vvvv's editor.
bo27 25/10/2012 - 19:32

hi guys, guess it should be recompilied for new .net, but i have no resources to do so, so anyone welcome to fix! sorry and thank you

Urbankind 26/10/2012 - 20:06

It works fine to see all PDF in one go like the help patch but when i use a getslice to switch PDF then texture kinda stuck with the previous cache, the reload pin is not helping... the texture updates only when i alt+rightclick(reset) the PDF texture node + some PDF doesn't show up at all.

Alec 08/05/2013 - 14:38

Hi guys,
PDFTexture plugin works fine with b29.2x86. I copied dll files from vvvv folder to the dependencies plugin folder.

Now I have some suggestion:

  • Is it possible to update the plugin with the last PDFsharp and MuPDF libraries that support last PDF file version?
  • Would be great if the PDF conversion was done in an extra thread so that vvvv isn't blocked while the plugin loads all the PDF files. Something like Preloader (EX9.Texture).

AAA looking for some vvvvoluntary! :)

guest 15/04/2014 - 23:11

hi,

regarding pdfsharp:
the latest version
Can create PDF files marked for PDF version 1.2 (Adobe Acrobat Reader 3) through 1.7 (Adobe Reader 8);

Supports PDF versions 1.2 through 1.4 (including the transparency features introduced with Adobe Reader 5.0); these files can be read and written

theres's a workaround with itextsharp to convert unreadables pdf's
but it's is not free

http://forum.pdfsharp.net/viewtopic.php?f=2&t=693

graphicuserinterface 10/07/2015 - 03:11

can it be ported to dx11 64/32? really good plugin man!

anonymous user login

Shoutbox

~14d ago

~18d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable