» 2DLight (DX11.Texture)
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2DLight (DX11.Texture)

effect light dx11 TextureFX shadow
Credits: Matt DesLauriers, timpernagel, mburk

about

A module to generate a light/shadow-texture based on a 2D texture-input.

Ported from a super well documented OpenGL version by Matt DesLauriers:https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

Check out the link for deeper information about the used techniques.

Make sure to use it with the latest DX11-pack and have fun!

download

2DLight (DX11.Texture).zip
24.03.17 [17:35 UTC] by timpernagel | 495 downloads
v1.0

guest 24/03/2017 - 18:19

cool one! tried to port that thing few years ago and got nowhere.. thx for sharing

velcrome 24/03/2017 - 23:45

this is so cool, I feel instantly reminded of indie games

going down that rabbit hole, could one employ a similar pixelshader technique to render a angular field of view for each "light"? so as to check, if a certain pixel is in view of any one "light"?

jawww 25/03/2017 - 07:14

looks great, will check it soon! thx!

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Shoutbox

~19h ago

strblau: @tonfilm Thankyou very much!

~23h ago

skyliner: so much lovvvve in 8:28 minutes. respect to everyone involved. you're fantastic!

~1d ago

tonfilm: We proudly present: the-vvvv-show-off-reel

~1d ago

ggml: someone has a recommendation for full body photogrammetry service in berlin ? thx

~2d ago

eps: @joreg thank u sir

~2d ago

joreg: @eps available now on the downloads page!

~2d ago

eps: @joreg no offline installer anymore?

~2d ago

joreg: Out now: vvvv beta 39: vvvv50beta39

~3d ago

tonfilm: @strblau they are in the dx11 pack: directx11-nodes