» 2DLight (DX11.Texture)
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2DLight (DX11.Texture)

effect light dx11 TextureFX shadow
Credits: Matt DesLauriers, timpernagel, mburk

about

A module to generate a light/shadow-texture based on a 2D texture-input.

Ported from a super well documented OpenGL version by Matt DesLauriers:https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

Check out the link for deeper information about the used techniques.

Make sure to use it with the latest DX11-pack and have fun!

download

2DLight (DX11.Texture).zip
24.03.17 [17:35 UTC] by timpernagel | 247 downloads
v1.0

guest 24/03/2017 - 19:19

cool one! tried to port that thing few years ago and got nowhere.. thx for sharing

velcrome 25/03/2017 - 00:45

this is so cool, I feel instantly reminded of indie games

going down that rabbit hole, could one employ a similar pixelshader technique to render a angular field of view for each "light"? so as to check, if a certain pixel is in view of any one "light"?

jawww 25/03/2017 - 08:14

looks great, will check it soon! thx!

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Shoutbox

~9h ago

drupal_admin: hello. maintenance reboot at 1am. save your work. back in a few minutes

~13h ago

fibo: lol now AWS Lambda supports C# ... does it mean we will see vvvv cloud version?

~21h ago

joreg: @pdubost great, i'd love to see this in our gallery 24

~2d ago

skyliner: @pdubost: vvvvery good!

~2d ago

gerrit: Any recommendations for interesting / exciting booths at IAA? Any good media installations? Somebody made something with vvvv? Thx

~2d ago

microdee: @matka: nope because the SD card got full and we never received an empty one :(

~2d ago

matka: Do we have recordings of the second part of PBR Rendering workshop at NODE17?

~4d ago

pdubost: latest personal project thanks devs and @mrvux for Box2d :) https://vimeo.com/233756367

~5d ago

fibo: Patcher Kucha in Milan, next 14th november from 19 to 22 sta favvvva!