» 2DLight (DX11.Texture)
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2DLight (DX11.Texture)

effect
Credits: Matt DesLauriers, timpernagel, mburk

about

A module to generate a light/shadow-texture based on a 2D texture-input.

Ported from a super well documented OpenGL version by Matt DesLauriers:https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

Check out the link for deeper information about the used techniques.

Make sure to use it with the latest DX11-pack and have fun!

download

2DLight (DX11.Texture).zip
24.03.17 [17:35 UTC] by timpernagel | 724 downloads
v1.0

guest 24/03/2017 - 18:19

cool one! tried to port that thing few years ago and got nowhere.. thx for sharing

velcrome 24/03/2017 - 23:45

this is so cool, I feel instantly reminded of indie games

going down that rabbit hole, could one employ a similar pixelshader technique to render a angular field of view for each "light"? so as to check, if a certain pixel is in view of any one "light"?

jawww 25/03/2017 - 07:14

looks great, will check it soon! thx!

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Shoutbox

~7d ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~9d ago

joreg: @pechart thanks for the flowers!

~9d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~18d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~21d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~23d ago

schlonzo: physics constraints and forces plz?

~25d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~25d ago

schlonzo: no more previews? is there a 4.0 stable?

~27d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~27d ago

ggml: @karistouf ColorAndDepth help file