» 2DLight (DX11.Texture)
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2DLight (DX11.Texture)

effect dx11 TextureFX shadow
Credits: Matt DesLauriers, timpernagel, mburk

about

A module to generate a light/shadow-texture based on a 2D texture-input.

Ported from a super well documented OpenGL version by Matt DesLauriers:https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

Check out the link for deeper information about the used techniques.

Make sure to use it with the latest DX11-pack and have fun!

download

2DLight (DX11.Texture).zip
24.03.17 [17:35 UTC] by timpernagel | 640 downloads
v1.0

guest 24/03/2017 - 18:19

cool one! tried to port that thing few years ago and got nowhere.. thx for sharing

velcrome 24/03/2017 - 23:45

this is so cool, I feel instantly reminded of indie games

going down that rabbit hole, could one employ a similar pixelshader technique to render a angular field of view for each "light"? so as to check, if a certain pixel is in view of any one "light"?

jawww 25/03/2017 - 07:14

looks great, will check it soon! thx!

anonymous user login

Shoutbox

~5d ago

mediadog: Aha! Right-click on an image to get the source link

~5d ago

~6d ago

antokhio: @luper vc redist 2013

~9d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~10d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~11d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup