» 2DLight (DX11.Texture)
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2DLight (DX11.Texture)

effect light dx11 TextureFX shadow
Credits: Matt DesLauriers, timpernagel, mburk

about

A module to generate a light/shadow-texture based on a 2D texture-input.

Ported from a super well documented OpenGL version by Matt DesLauriers:https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

Check out the link for deeper information about the used techniques.

Make sure to use it with the latest DX11-pack and have fun!

download

2DLight (DX11.Texture).zip
24.03.17 [17:35 UTC] by timpernagel | 357 downloads
v1.0

guest 24/03/2017 - 19:19

cool one! tried to port that thing few years ago and got nowhere.. thx for sharing

velcrome 25/03/2017 - 00:45

this is so cool, I feel instantly reminded of indie games

going down that rabbit hole, could one employ a similar pixelshader technique to render a angular field of view for each "light"? so as to check, if a certain pixel is in view of any one "light"?

jawww 25/03/2017 - 08:14

looks great, will check it soon! thx!

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Shoutbox

~10h ago

xd_nitro: no users in all of Wales!

~18h ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~18h ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~18h ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops

~19h ago

neuston: Sad. It hurts.

~19h ago

joreg: well, they would even have to choose "united" kingdom..

~19h ago

neuston: M... not work emotionally. Like asking a Scotland citizen to pick England

~20h ago

joreg: @neuston would it work for you to select "China"?

~20h ago

neuston: No Hong Kong in the country list of license page