» 2DLight (DX11.Texture)
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2DLight (DX11.Texture)

effect light dx11 TextureFX shadow
Credits: Matt DesLauriers, timpernagel, mburk

about

A module to generate a light/shadow-texture based on a 2D texture-input.

Ported from a super well documented OpenGL version by Matt DesLauriers:https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows

Check out the link for deeper information about the used techniques.

Make sure to use it with the latest DX11-pack and have fun!

download

2DLight (DX11.Texture).zip
24.03.17 [17:35 UTC] by timpernagel | 274 downloads
v1.0

guest 24/03/2017 - 18:19

cool one! tried to port that thing few years ago and got nowhere.. thx for sharing

velcrome 24/03/2017 - 23:45

this is so cool, I feel instantly reminded of indie games

going down that rabbit hole, could one employ a similar pixelshader technique to render a angular field of view for each "light"? so as to check, if a certain pixel is in view of any one "light"?

jawww 25/03/2017 - 07:14

looks great, will check it soon! thx!

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Shoutbox

~4d ago

joreg: siggraph asia 2017 technical papers trailer: https://www.youtube.com/watch?v=3OGKh_9Rj_8

~5d ago

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~5d ago

drupal_admin: hello. maintenance reboot at 2:06am. save your work! should be back in a few minutes

~7d ago

tekcor: Following the steps of the current vvvv chat, we put up a vvvv.js dev support. https://riot.im/app/#/room/#vvvv.js:matrix.org

~9d ago

tekcor: more advanced stuff in vvvv.js can be seen here https://tekcor.github.io/vvvv.js-examples/

~9d ago