
Introducing: DollarsMoCap – Markerless Full-Body Skeleton Tracking
Probably the simplest way to achieve full body tracking from a single RGB camera

Probably the simplest way to achieve full body tracking from a single RGB camera
Adding body tracking for Bolt and Mega cameras
Native builds for Arm CPUs including Apple Silicon Macs via Parallels
Export your patches to standalone Windows executables from the command line
Stream video and control IP network security cameras for your surveillance needs
Control Instruments and Effects right from your patches
Community For inspecting, capturing and debugging GPU render calls and shaders in VL.Stride
For your interactive touch and surface-scanning applications
For your depth-sensing needs
For both Gemini and Hyperion driver liness
For your uEye, uEye+ USB and GigE cameras
For your computer-vision needs

A real-time location system (RTLS) for audience and object tracking

Only the latest and greatest!

Projection mapping simplified: Multi-projector alignment and edge blending at the click of a button
Build Result, App Health and Log

Tracking people has never been easier

A quick way to expose parameters to the world

We call it: Remoter 2.0

All VL libraries are now open-source