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credits Andrej Boleslavský, Samuel Kerridge

The Guest is a site-specific audio-visual installation with a soundtrack from Samuel Kerridge. The installation was originally installed in an old underground spa, space once glorious but now abandoned and distressing. Still it provides a good shelter for last humans when either utopian or distopian scenarios came true, making biological life obsolete. There is a conscious force present casting shadows and deconstructing the perception of reality, travelling around the last inhabitants, maybe a reason why they are hiding here.

used technology:
VVVV, APA102, Photon

Mária Júdová, Kryštof Hlůže

commissioned by Editions of Light vol II., Lunchmeat
Pavel Kubesa, Marie Vítková, Jakub Pešek

id144, Saturday, Apr 30th 2016 Digg | Tweet | Delicious 0 comments  

credits bit_arTék

audio reactive installation held in Torre Iberdrola, Bilbao. Lighting and calling a phone interaction.

switch-On is an artistic action that bears the signature of Eugenio Ampudia and was conducted by bit_arTék.

kld4, Saturday, Apr 30th 2016 Digg | Tweet | Delicious 0 comments  

Watch on Vimeo

LATLONG is part of the public art project ‘Virtual Depictions: San Francisco’
by Refik Anadol with Kilroy Realty Corporation / John Kilroy and Skidmore, Owings & Merrill LLP Architects.

Public art commission for 350 Mission Building in City of San Francisco, California.

In this real-time visualizations of twitter activity in San Francisco, thousands of daily tweets are transformed into millions of particles that illuminate the cityscape, floating up from where they were written and rising into the sky.

The visualization was created by mapping every geotagged tweet to a point-cloud model of the iconic seaside city of San Francisco. In the video, this mapping generates a heatmap of Twitter-messages that colorize and displace the point-cloud. Every tweet emits a swarm of particles that spawn on the point-cloud itself and symbolize the words and letters of the tweet.

Commissioned by
Kilroy Realty Corporation John B. Kilroy, Jr.

In cooperation with
The City of San Francisco Mayor Ed Lee John Rahaim, Director of Planning

Project Partners
Arup Sensory Interactive Sansi North America Skidmore, Owings, and Merrill LLP Webcor Builders WSP | Parsons Brinckerhoff

Art Consultant
DPA Fine Art Consulting Deanna Postil Krawczyk – Michelle Isenberg

schnellebuntebilder — Johannes Timpernagel
Quadrature — Juliane Götz, Sebastian Neitsch

kling klang klong

Evvvvil Tweet Engine

credits Visuals: sunep Photos: Niels Fabæk

DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals

In the fall of 2015 I got the idea of using the kinect depth image when making live visuals, it works surprisingly well.
I moved back and forth in different depths and it created a kind of scanning effect where people looks like ghosts.
DJ HVAD provided the music, it was awesome, go listen: https://soundcloud.com/kishore-dj-hvad
At the right event people really get into it.
More images at http://sunep.net/ghost-scanning
Enjoy the great photos by Niels Fabæk

DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
sunep, Sunday, Apr 24th 2016 Digg | Tweet | Delicious 0 comments  

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Time based art, motion graphic (vvvv, AF, blender 3d, reason propellerhead) experimental

Sasa Jovicic, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

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'Horizons' is a new work which is part of series exploring topography, architecture and the physical environment as a dialogue between sound and vision. This work is the minimal distillation of the line where land breaks to sky, an undulating horizontal digital sculpture, rolling forms reminiscent of the rolling vista we encounter when we travel at speed. Generative and perpetual, unique physical formations give rise to an ever changing soundscape, reflecting a nuanced conversation between sound and vision.

Generative A/V, Recorded in real-time, premiered at Sound thought 2016

numbercult, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

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First quick test of my analogue video synth. Audio is from my pc soundcard, just oscillators with some FM and AM, which is feeding into the red channel, I don't have the bits to listen and output to the screen at the same time yet, and its from the camera mic. The other graphics are created with 2 channels of 2 video rate oscillators, which key each other out and be coloured separately, they can also take a FM input and one channel an AM input. First take with me twiddling a mouse for the audio changes with one hand and a bit of knob twiddling with the other. I looking forward to getting
It uses VGA-Volt to output which you can find out more from here http://www.crackedraytube.com/

catweasel, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

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"Jump For Twizy" is a permanent digital and interactive installation we developed for Villadalesia&Co at L'Atelier Renault (Champs Elysées, Paris). The setup is a fun and interactive way to raise awareness about sustainable and clean energies.

The goal is simple : you have 15 seconds, alone or with friends, to generate a maximum amount of energy by jumping on the tiles and try to gain some prizes!


Client : Renault (L'Atelier Renault)
Agency : Villadalesia & Co (Frederic ROBIN, Veronique CABRIT, Valerie DROUIN)
Production : AC3 STUDIO
Producer : Max COISNE
Construction & Motorization : Thierry REISS
Designer : Vincent COUTELIN
Head of Interactive developpement : Felix ARGUILLERE
Interface & Game Play : Charles SADOUL
Graphic Design : Pascal LODDO
Interactive Developper : Jean Remy PEROT
Social Media Developper : Remi GROSSON
Sound Design : Nicolas ZUBER
Video & Editing : TAGO MAGO FILMS (Simon NOIZAT)
Photography : Pascal MONTARY

AC3 STUDIO, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

credits www.499reality.com

499reality, Wednesday, Apr 13th 2016 Digg | Tweet | Delicious 0 comments  

credits Marlene Reischl, VVVV sugar by sagishi

All of Us is an interactive Installation focusing on the aesthetics of scars. The viewer‘s body is being tracked and as he/she touches him-/herself macro videos of scars from the same bodypart are shown.

Something that's rather hidden gets exhibited.

sagishi, Thursday, Apr 7th 2016 Digg | Tweet | Delicious 1 comments  

anonymous user login


~3h ago

guest: Hello does anyone know how to make this work? intel-realsense-plugin copying the new dlls doesn't seem to work :(

~5h ago

Urbankind: Finally Microsoft have something very cool and outsmarted apple

~5h ago

~7h ago

h99: @metrowave This and the Book. IMO 2 great devices; awesome design too. A tiny bit expensivino, though.

~8h ago

metrowave: @h99, you beat me to it:) http://tinyurl.com/zjeewh9 the touch stuff would be useful in vvvv

~10h ago

m4d: natan: i love it!