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Real time computer graphic
Software: vvvv
Music: freesound.org
Year: 2016
Loss of quality with video recording

Elisa Cerne, Saturday, Dec 7th 2019 Digg | Tweet | Delicious comments on vimeo  

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Using HTC Vive laser tracking to paint on LEDs in physical space.

Developed using vvvv, VL and Schéma.

Behind the scenes: https://youtu.be/o1jkM56mdG0


Peter Kirn - Between Times
from https://xyzproject.bandcamp.com/album/xyztape002-various-artists

Support https://www.patreon.com/schemacontrol

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One of four exhibits for the ZUSE COMPUTER MUSEUM in Hoyerswerda. We developed an easy to programm pen-plotter to let the visitors explore the basics of coding. It uses simple building blocks that are associated with basic coding constructs. The code of each block is translated into a simple pseudo-code on the screen. The code controls the pen-plotter. When the visitor sends the code to the plotter, they can watch the visual output simultaneously with the code on the screen. Every visitor can take home their own printed artworks.

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Das Lichterfestival ILLUMINARIUM ist zurück

Winterwunderlicher Weihnachtszauber nur wenige Schritte vom Zürcher HB

Ab dem 14. November 2019 erstrahlen wieder tausende Lichter im Innenhof des Landesmuseums Zürich. Yuki und ihre zauberhaften Freunde sind zurück und feiern mit spektakulären Projektionen die bereits dritte Ausgabe des fabelweihnachtszaubermusikalischen Lichterfestivals ILLUMINARIUM.

ILLUMINARIUM bietet nebst einem breiten und frischen Angebot an Streetfood und winterwunderlicher Snacks eine spektakuläre Lichtshow, eines der feinsten Fondues der Stadt und freshe Beats von namhaften DJ’s. So darf man sich bei Glühwein aber auch heissen Eseln oder mit regenbogenfarbiger Zuckerwatte gerne mal inmitten funkelnder Farben verlieren und dabei einer etwas anderen Weihnachtsstimmung frönen.


PROJEKTIL, Saturday, Dec 7th 2019 Digg | Tweet | Delicious comments on vimeo  

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the BOUNDARY is an Interactive Installation designed and developed by Adobe Creative Resident Takuma Nakata, in collaboration with Amelie Satzger.

BOUNDARY works by stepping in to the stage. The system detects the silhouette of the audience and uses its boundary to generate a graphic to project on the huge tent screen. The first player will be converted to a spline based character by using their inner boundary, 2nd and 3rd player with be converted to a connected crystal using their outer boundary, and the 4th to 6th player will be projected with their raw silhouette. Each graphical characters were designed to represent important facts for creativity, such as inner passion, connection, and yourself.

This specific version of the installation was shown at Adobe MAX BASH 2019.

Design and Development : Takuma Nakata (https://www.instagram.com/takuma.nakata/)
Stage Design : Amelie Satzger ( https://www.instagram.com/ameliesatzger/ )
Waterfall Video Clip : Yohsuke Chiai ( https://www.instagram.com/yohsukechiai/ )

Music : Wallflowers by Julien Mier ( https://soundcloud.com/julien-mier )

Takuma Nakata, Saturday, Dec 7th 2019 Digg | Tweet | Delicious comments on vimeo  

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Try it: http://vvvv.org

vvvv looks back on a history spanning almost 20-years of wonderful projects. Many are the first of its kind and have influenced and defined trends in creative coding, digital arts, projection mapping, and interactive installations.

Over time we've become so familiar with all of this, we forget that many people aren't.

To address this, we proudly present our first showreel.

Projects in order of appearance:

Grand Opening Elbphilharmonie Hamburg Visuals
Arístides García
madhat GmbH
Jung von Matt AG


WDCH Dreams
Refik Anadol Studios

Studio Joanie Lemercier

Magenta 1 Mapping
m-box bewegtbild GmbH
Telekom Deutschland GmbH



Scalable Storytelling Environment
MESO Digital Interiors GmbH
HERE Technologies

EQC Scanner
Atelier Markgraph / wirmachenbunt

ABB Cube Display
MESO Digital Interiors GmbH
ABB Automation GmbH

WHITEvoid, Christopher Bauder
Lufthansa Brand Academy



We Live in an Ocean of Air
Marshmallow Laser Feast
Natan Sinigaglia & Mileece I’anson



Infinity Room
Refik Anadol Studios

483 Lines
Kimchi and Chips

Light Barrier - Third Edition
Kimchi and Chips


Antony Raijekov
Atelier Arts Sciences Grenoble
Robert Bosch GmbH
Akademie Schloss Solitude

Render Experiments
Sebastiano Barbieri



Skyguide at Verkehrshaus Lucerne
Neongrau & Alltag

Scalable Storytelling Environment
MESO Digital Interiors GmbH
HERE Technologies

BayWa Markenraum
17K GmbH
BayWa AG

Bodies in Motion
Studio TheGreenEyl and Todd Bracher



IAA 2017
NSYNK Gesellschaft für Kunst und Technik mbH

Explaining the Invisible
NSYNK Gesellschaft für Kunst und Technik mbH



Next Generation Scientific Poster
Muthesius Kunsthochschule / wirmachenbunt
Future Ocean Cluster Kiel

Klarna Data Wall
onformative GmbH



Digital Dandelion
Delacon Biotechnik
Responsive Spaces GmbH

MESO Digital Interiors GmbH
Yanfeng Automotive Interiors

GROSSE 8 Visuelle Kommunikation GmbH & Co. KG

EQ Teaser
Atelier Markgraph / wirmachenbunt

Inspiration Wall
schnellebuntebilder, ART+COM Studios
Merck KGaA, Henn Architecture

Drop the Beat
GROSSE 8 Visuelle Kommunikation GmbH & Co. KG



ANIMALZ 7th Edition

Cinema Paradiso
MK2 Group

Falls the Shadow
Arístides García
Dmitrij Simkin
Guggenheim - Works and Process

Mousiké, Ravel Landscapes, Tzigane
Natan Sinigaglia



Augmented Laser




WHITEvoid, Christopher Bauder
Volkswagens Autostadt

Faszination Vielfalt
MESO Digital Interiors GmbH
Senckenberg Natural History Museum

ZCOM Zuse Computer Museum
Jan Bernstein
Kling Klang Klong

Stalingrad Battle Videomapping
ivisible Studio
Volgograd State Panorama Museum



Ele Book Prototype
Elektromeier Media & Interaction GmbH

Screenless Projection Experiments
Studio Joanie Lemercier



Alessandro Perini
Canto di Lontananza


C.A.G. - Krauthill


Projects like these rely heavily on the numerous contributions of many individuals and studios – too many to list here.
vvvv takes a deep bow to thank every single one of you!

vvvvleaks, Saturday, Dec 7th 2019 Digg | Tweet | Delicious comments on vimeo  

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WAYVE ist der Titel der reaktiven Visualisierung für den Song „River“ des Pianisten Dirk Maassen. Es soll den Betrachtern ermöglichen, in eine neue Welt im Zusammenspiel von Musik und visuellen Erlebnissen einzutauchen. Eine Polygonform einer Welle bildet die Projektionsfläche und eine weitere Projektion erfüllt den Saal mit Wasserspiegelungen.

credits blubb.media GmbH

More Info: https://www.blubbmedia.com/portfolio/literaturmuseum-der-moderne/ (german)

clmns, Friday, Nov 29th 2019 Digg | Tweet | Delicious 0 comments  

credits clmns, Heike Gfrereis

Spechial thanks to ravazquez, sebl, joreg for their work on OpenCV and the VL-IDS camera plugin.

clmns, Friday, Nov 29th 2019 Digg | Tweet | Delicious 0 comments  

visual artist : Dimitra Zigaris



In the context of social media, visual recognition of ourselves as self-directed behaviour and at the same time as a remnant of evolutionary psychology, concludes a narcissistic capitulation of one's survival. Panoptic vision as a power mechanism requires that we observe and be observed and continually comparing ourselves to others, creating an imposter homogeneity. Goebbels stated, "If you have nothing to hide, you have nothing to fear”. The political system, with the moral alibi of “protecting the citizen from potential violations”, contemns the individual to a new form of surveillance similar to the panoptic control system proposed by Jeremy Bentham. Through the acceleration of overall internet traffic and the so on culture of "I have nothing to hide", individual rights cease to exist. Thus, a “pro” security form emerges, seeming progressive, but in fact is the opposite.


Materializing the idea

The installation is being consisted by a booth with a mounted mirror and a monitor (right and left side respectively), both are putted in round shaped frames resembling the well known social networking pages' profiles. The mirror stands for self identification and symbolizes the narcissistic aspect of us extrapolating the presence of the monitor on the other side of the booth.
Beneath the round shaped monitor (left side) there is a proximity sensor (connected to an Arduino) and an RGB camera which are both responsible for the motion detection, face recognition and capture.
When the spectator passes by and stands for a while in front of it her image will be captured so it will be revealed without her acknowledgement and few seconds after her departure to the rest of the upcoming visitors.
In order to succeed so both vvvv and VL with its amazing YOLO implementation were used in the benefit of quick recognition, storing images, checking distances and human presence as also for showing back the captured images by using a fairly simple logic.
The installation meant to be portable (rumbling) and compact in a sense that it is lightweight and everything fits in the booth without revealing any cables or the mechanism to the audience.

nissidis, Thursday, Oct 17th 2019 Digg | Tweet | Delicious 0 comments  

anonymous user login


~1d ago

~1d ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~2d ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~2d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~4d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~6d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~7d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~7d ago

~11d ago

schack: I need some help and hints to realise Text-To-Speech within beta 40 x64!!! THX