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credits Visuals: sunep Photos: Niels Fabæk

DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals

In the fall of 2015 I got the idea of using the kinect depth image when making live visuals, it works surprisingly well.
I moved back and forth in different depths and it created a kind of scanning effect where people looks like ghosts.
DJ HVAD provided the music, it was awesome, go listen: https://soundcloud.com/kishore-dj-hvad
At the right event people really get into it.
More images at http://sunep.net/ghost-scanning
Enjoy the great photos by Niels Fabæk

DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
sunep, Sunday, Apr 24th 2016 Digg | Tweet | Delicious 0 comments  

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Time based art, motion graphic (vvvv, AF, blender 3d, reason propellerhead) experimental

Sasa Jovicic, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

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'Horizons' is a new work which is part of series exploring topography, architecture and the physical environment as a dialogue between sound and vision. This work is the minimal distillation of the line where land breaks to sky, an undulating horizontal digital sculpture, rolling forms reminiscent of the rolling vista we encounter when we travel at speed. Generative and perpetual, unique physical formations give rise to an ever changing soundscape, reflecting a nuanced conversation between sound and vision.

Generative A/V, Recorded in real-time, premiered at Sound thought 2016

numbercult, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

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First quick test of my analogue video synth. Audio is from my pc soundcard, just oscillators with some FM and AM, which is feeding into the red channel, I don't have the bits to listen and output to the screen at the same time yet, and its from the camera mic. The other graphics are created with 2 channels of 2 video rate oscillators, which key each other out and be coloured separately, they can also take a FM input and one channel an AM input. First take with me twiddling a mouse for the audio changes with one hand and a bit of knob twiddling with the other. I looking forward to getting
It uses VGA-Volt to output which you can find out more from here http://www.crackedraytube.com/

catweasel, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

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"Jump For Twizy" is a permanent digital and interactive installation we developed for Villadalesia&Co at L'Atelier Renault (Champs Elysées, Paris). The setup is a fun and interactive way to raise awareness about sustainable and clean energies.

The goal is simple : you have 15 seconds, alone or with friends, to generate a maximum amount of energy by jumping on the tiles and try to gain some prizes!

TEAM CREDITS :

Client : Renault (L'Atelier Renault)
Agency : Villadalesia & Co (Frederic ROBIN, Veronique CABRIT, Valerie DROUIN)
Production : AC3 STUDIO
Producer : Max COISNE
Construction & Motorization : Thierry REISS
Designer : Vincent COUTELIN
Head of Interactive developpement : Felix ARGUILLERE
Interface & Game Play : Charles SADOUL
Graphic Design : Pascal LODDO
Interactive Developper : Jean Remy PEROT
Social Media Developper : Remi GROSSON
Sound Design : Nicolas ZUBER
Video & Editing : TAGO MAGO FILMS (Simon NOIZAT)
Photography : Pascal MONTARY

AC3 STUDIO, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

credits www.499reality.com

499reality, Wednesday, Apr 13th 2016 Digg | Tweet | Delicious 0 comments  

credits Marlene Reischl, VVVV sugar by sagishi

All of Us is an interactive Installation focusing on the aesthetics of scars. The viewer‘s body is being tracked and as he/she touches him-/herself macro videos of scars from the same bodypart are shown.

Something that's rather hidden gets exhibited.

sagishi, Thursday, Apr 7th 2016 Digg | Tweet | Delicious 1 comments  

credits bit_arTék

María Martín
Begoña Krego
kld4, Thursday, Mar 24th 2016 Digg | Tweet | Delicious 0 comments  

credits 000.graphics, David Gann (tekcor)

This goes out with many thanks once again to the vvvv community and my working partners that enabled all this.

It was an intensive time with vvvv in the past 6 years but I enjoyed it every minute being part of this exciting and intellectually challenging movement.

I am now back in germany after half a year incubation time in spain. With this showreel I am hoping to find new working partners and as well reactivate old connections.

So feel free to contact me if a new project is needing a developer or designer.
via davidgann@000.graphics

Thanks

000.graphics, Thursday, Mar 24th 2016 Digg | Tweet | Delicious 0 comments  

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generative geometry stuff
to be used for new 'Species of Fishes' album

2016

eps, Tuesday, Mar 22nd 2016 Digg | Tweet | Delicious comments on vimeo  

anonymous user login

Shoutbox

~1h ago

vasilis: @Thanks microdee!

~6h ago

microdee: @vasilis, @stix: ML stands for amount of idle time generated from mainloop fps cap ML? indicates this might take the longest time

~6h ago

StiX: i think it refers to how much interface of vvvv eats up, not sure thou

~9h ago

vasilis: Somebody a reminder beacuse I have forgotten it..What is the ML counting in Perf Meter node?

~19h ago

joreg: "Interested in helping to push the fields of technology and performance forward?" anyone? http://www.counterpulse.org/combustible-art-tech-residency dance #tech #residency

~23h ago

catweasel: No cinema4d, mapping with d3, I only made a short section, but they're a great bunch at 59 :)

~23h ago

dominikKoller: @catweasel was this made with vvvv? http://59productions.co.uk/project/bbc_proms_cello_mapping Nice work!

~2d ago

mediadog: @dannielmach - That is wonderfully delightful! Thank you!

~3d ago

dominikKoller: Does anyone have experience in reading shp files in vvvv? Sharpmap?