LATLONG is part of the public art project ‘Virtual Depictions: San Francisco’
by Refik Anadol with Kilroy Realty Corporation / John Kilroy and Skidmore, Owings & Merrill LLP Architects.
Public art commission for 350 Mission Building in City of San Francisco, California.
In this real-time visualizations of twitter activity in San Francisco, thousands of daily tweets are transformed into millions of particles that illuminate the cityscape, floating up from where they were written and rising into the sky.
The visualization was created by mapping every geotagged tweet to a point-cloud model of the iconic seaside city of San Francisco. In the video, this mapping generates a heatmap of Twitter-messages that colorize and displace the point-cloud. Every tweet emits a swarm of particles that spawn on the point-cloud itself and symbolize the words and letters of the tweet.
Kilroy Realty Corporation John B. Kilroy, Jr.
In cooperation with
The City of San Francisco Mayor Ed Lee John Rahaim, Director of Planning
Arup Sensory Interactive Sansi North America Skidmore, Owings, and Merrill LLP Webcor Builders WSP | Parsons Brinckerhoff
DPA Fine Art Consulting Deanna Postil Krawczyk – Michelle Isenberg
schnellebuntebilder — Johannes Timpernagel
Quadrature — Juliane Götz, Sebastian Neitsch
kling klang klong
Evvvvil Tweet Engine
credits Visuals: sunep Photos: Niels Fabæk
In the fall of 2015 I got the idea of using the kinect depth image when making live visuals, it works surprisingly well.
I moved back and forth in different depths and it created a kind of scanning effect where people looks like ghosts.
DJ HVAD provided the music, it was awesome, go listen: https://soundcloud.com/kishore-dj-hvad
At the right event people really get into it.
More images at http://sunep.net/ghost-scanning
Enjoy the great photos by Niels Fabæk
'Horizons' is a new work which is part of series exploring topography, architecture and the physical environment as a dialogue between sound and vision. This work is the minimal distillation of the line where land breaks to sky, an undulating horizontal digital sculpture, rolling forms reminiscent of the rolling vista we encounter when we travel at speed. Generative and perpetual, unique physical formations give rise to an ever changing soundscape, reflecting a nuanced conversation between sound and vision.
Generative A/V, Recorded in real-time, premiered at Sound thought 2016
First quick test of my analogue video synth. Audio is from my pc soundcard, just oscillators with some FM and AM, which is feeding into the red channel, I don't have the bits to listen and output to the screen at the same time yet, and its from the camera mic. The other graphics are created with 2 channels of 2 video rate oscillators, which key each other out and be coloured separately, they can also take a FM input and one channel an AM input. First take with me twiddling a mouse for the audio changes with one hand and a bit of knob twiddling with the other. I looking forward to getting
It uses VGA-Volt to output which you can find out more from here http://www.crackedraytube.com/
"Jump For Twizy" is a permanent digital and interactive installation we developed for Villadalesia&Co at L'Atelier Renault (Champs Elysées, Paris). The setup is a fun and interactive way to raise awareness about sustainable and clean energies.
The goal is simple : you have 15 seconds, alone or with friends, to generate a maximum amount of energy by jumping on the tiles and try to gain some prizes!
TEAM CREDITS :
Client : Renault (L'Atelier Renault)
Agency : Villadalesia & Co (Frederic ROBIN, Veronique CABRIT, Valerie DROUIN)
Production : AC3 STUDIO
Producer : Max COISNE
Construction & Motorization : Thierry REISS
Designer : Vincent COUTELIN
Head of Interactive developpement : Felix ARGUILLERE
Interface & Game Play : Charles SADOUL
Graphic Design : Pascal LODDO
Interactive Developper : Jean Remy PEROT
Social Media Developper : Remi GROSSON
Sound Design : Nicolas ZUBER
Video & Editing : TAGO MAGO FILMS (Simon NOIZAT)
Photography : Pascal MONTARY
credits Marlene Reischl, VVVV sugar by sagishi
All of Us is an interactive Installation focusing on the aesthetics of scars. The viewer‘s body is being tracked and as he/she touches him-/herself macro videos of scars from the same bodypart are shown.
Something that's rather hidden gets exhibited.
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