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credits vvvvideo by sinus aka didi bruckmayr. audio: bruckmayr+loibner aka bruckner

watch in a dark room with good headphones on.

https://youtu.be/_DdmV9Ail7Q

vocals: didi bruckmayr. audioprocessing: bernhard loibner
track: 7 from the LP happy end (http://www.moozak.org/releases/mzk009/mzk009.html)

rendered realtime in vvvvull hd.

sinus, Friday, Sep 30th 2016 Digg | Tweet | Delicious 0 comments  

Watch on Vimeo

A projection mapping for BEKO. After storyboards by Nordisk, MESO developed videoclips for all the sides of all the cubes and prepared a simple playout system to display the show during the IFA. The system uses 7 FullHD Projectors to play on the 13 relevant surfaces. All distortions were calibrated on site.

The MESO-Team:
Max Wolf, David Brüll, Friedrich Söllner, Johannes Lemke, Benjamin Schiek, Constantin Urban, Stefan Kernjak

http://www.meso.net/BEKO-IFA-2012

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

Real-Time EEG Data Viz 0

https://vimeo.com/bashiba/eegviz

Real-Time EEG Data Viz 1
Real-Time EEG Data Viz 2

http://www.bashiba.com/

Bashiba, Friday, Sep 23rd 2016 Digg | Tweet | Delicious 1 comments  

credits VUX, Kyle McLean, Dávid Mórász, UNC, Vadim Epstein, Natalia Alfutova

I make ze visuals, bro, I march ze rays, I subtract ze ao, broh. I push ze cubes in ze compute shaders, I simplex the curl and perlin the noise, I queue, oscillate and pop ze particles, I abstract ze cube maps, I c# the videos, innit?

I -(ceil(sin(p.x-1*cos(freq*p.x*5)+time+ceil(cos(p.y*mult+offsetMult)))-thin)+ceil(sin(p.y*mult2+offsetMult2))) the red lines.

Above all though, I labor in relative obscurity.

evvvvil, Sunday, Sep 18th 2016 Digg | Tweet | Delicious 1 comments  

credits sunep

Speed-project to test sequencing, recording and compression with the Deuterium engine.
As always with this kind of material, download the original file from vimeo for best quality.

sunep, Friday, Sep 9th 2016 Digg | Tweet | Delicious 0 comments  

credits bit_arTék

Dank Interactivo Kinect

El público participa de una experiencia inmersiva al ser trasladando a un mundo de realidad aumentada en el que su avatar puede interactuar con sistemas de partículas geométricos

Noche Blanca 2016

Museo Guggenheim Bilbao

kld4, Saturday, Aug 27th 2016 Digg | Tweet | Delicious 0 comments  

credits Featherfurl - VVVV stuff. Timmehtek - Performance. Brokinpaper - Music.

Testing a feedback based light trail/painting setup in realtime @ 60fps.

featherfurl, Thursday, Aug 25th 2016 Digg | Tweet | Delicious 0 comments  

Watch on Vimeo

http://bit.ly/2an3lUx At the closing event of the Dresden Audio Visual Experience Festival 2015 (DAVE) we illuminated the cupola of the Martin-Luther Church with live generated visuals. As support for the musicians Jacob Korn, Daniel Williams, Sebastian Plano and Yair Elazar Glotman, we used realtime-rendered content creating a pleasant atmosphere for them, as well as for the audience.

Intolight, Thursday, Aug 18th 2016 Digg | Tweet | Delicious comments on vimeo  

Watch on Vimeo

cut from live mix
sound :: tokee

eps, Thursday, Aug 18th 2016 Digg | Tweet | Delicious comments on vimeo  

credits bit_arTék

It is a game in which you must demonstrate your knowledge of the city of Bilbao. The action takes place in a 3D multiplayer environment on a LED screen 9 x 3 meters, the player interacts with the program through sensors and receive visual and sound stimuli of their actions.

kld4, Wednesday, Aug 17th 2016 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~18min ago

sunep: https://www.youtube.com/watch?v=CSMkvl5igS0 perhaps this one can remember its settings

~3h ago

colorsound: Hi guys, has anyone tried https://www.tiltbrush.com/ with v4 ?

~3d ago

sunep: @rrrr perhaps duration, even though it hasn't really been maintained for some time: https://github.com/YCAMInterlab/Duration

~3d ago

rrrr: @ARTEKLAB yeah thx, but hmm it's not quite a good timeline tool