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In the project of “Deep Sound of Maramures”, with the unique geometric graphic style and spatial related artistic philosophy, several visual effects along with Peter Gate’s (Petru Pap) composition were created. A sequence of spatial visual elements was inspired by Peter’s “The Deep Sound of Maramures”. They (music and visual) are not fixed forms; they are alive. In order to make the audiences experience a unique journey, the approach is to create visually alive elements to follow the emotion of the music. It is not a common background visual effect running through the concert, but rather a set of real-time interactive resulting images interacted with the live music performance. For example, in the scene of “sea waves”, the speed and the curvature of the waves will be lively-generated in accordance with the live music. It illustrated a journey of a bird’s fantasy through different spatial environments from the nature of earth to outer space, from concrete landscape to abstract imagination…etc. While adding the time dimension of the music, it generates a 4D immersive space for people to fully engage in the show.

Tool: vvvv

More info & images:
http://www.archgary.com/works/tdsom/
http://www.archgary.com/2017/05/07/upcoming-events-the-deep-sound-of-maramures-lectureperformance/

P&A LAB, Saturday, Apr 21st 2018 Digg | Tweet | Delicious comments on vimeo  

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Live AV show of generative real-time visuals and live electronic music.
An abstract feast of raymarching, KINECT point clouds, particle systems and geometry shaders extravaganza.
Entirely made with code: marching tamed noise functions and mixing procedural geometries with more mundane polygons.

Visuals made by evvvvil in HLSL and vvvv, played live with Novation LaunchCONTROL XL.
Music made by OddJohn and played live in Abelton with Minibrute and Push2.

evvvvil: https://twitter.com/evvvvil
oddjohn: https://oddjohnfr.bandcamp.com/

evvvvil, Saturday, Apr 21st 2018 Digg | Tweet | Delicious comments on vimeo  

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Commissioned to work with SALT Research collections, artist Refik Anadol employed machine learning algorithms to search and sort relations among 1,700,000 documents. Interactions of the multidimensional data found in the archives are, in turn, translated into an immersive media installation. Archive Dreaming, which is presented as part of The Uses of Art: Final Exhibition with the support of the Culture Programme of the European Union, is user-driven; however, when idle, the installation "dreams" of unexpected correlations among documents. The resulting high-dimensional data and interactions are translated into an architectural immersive space.

Shortly after receiving the commission, Anadol was a resident artist for Google's Artists and Machine Intelligence Program where he closely collaborated with Mike Tyka and explored cutting-edge developments in the field of machine intelligence in an environment that brings together artists and engineers. Developed during this residency, his intervention Archive Dreaming transforms the gallery space on floor -1 at SALT Galata into an all-encompassing environment that intertwines history with the contemporary, and challenges immutable concepts of the archive, while destabilizing archive-related questions with machine learning algorithms.

In this project, a temporary immersive architectural space is created as a canvas with light and data applied as materials. This radical effort to deconstruct the framework of an illusory space will transgress the normal boundaries of the viewing experience of a library and the conventional flat cinema projection screen, into a three dimensional kinetic and architectonic space of an archive visualized with machine learning algorithms. By training a neural network with images of 1,700,000 documents at SALT Research the main idea is to create an immersive installation with architectural intelligence to reframe memory, history and culture in museum perception for 21st century through the lens of machine intelligence.

SALT is grateful to Google's Artists and Machine Intelligence program, and Doğuş Technology, ŠKODA, Volkswagen Doğuş Finansman for supporting Archive Dreaming.

Location : SALT Gatala, Istanbul, Turkey
Exhibition Dates : April 20 - June 11
6 Meters Wide Circular Architectural Installation
4 Channel Video, 8 Channel Audio
Custom Software, Media Server, Table for UI Interaction

For more information:
http://www.refikanadol.com/works/archive-dreaming/
_____
Credits:

SALT Research
Vasıf Kortun
Meriç Öner
Cem Yıldız
Adem Ayaz
Merve Elveren
Sani Karamustafa
Ari Algosyan
Dilge Eraslan
_
Google AMI
Mike Tyka
Kenric McDowell
Andrea Held
Jac de Haan
_
Refik Anadol Studio Members & Collaborators
Raman K. Mustafa
Toby Heinemann
Nick Boss
Kian Khiaban
Ho Man Leung
Sebastian Neitsch
David Gann
Kerim Karaoglu
Sebastian Huber

Refik Anadol, Saturday, Apr 21st 2018 Digg | Tweet | Delicious comments on vimeo  

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Sometimes you just know how you will spend the evening.
All visuals generated in VVVV, music is based on a track generated in Jukedeck.
All hail the beauty of a glitch!

Pliskin, Saturday, Apr 21st 2018 Digg | Tweet | Delicious comments on vimeo  

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With kinetic media elements for autonomous car concept

The “XiM17” showcase by Yanfeng Automotive Interiors helps answer the question, “What will people do in their cars once they don’t need to steer them anymore?” It presents several modes for varying situations and passenger counts. Our distributed motion and media control system provides unprecedented flexibility for the design of these scenes.

https://meso.design/en/projects/yanfeng-kinetic-seat-and-media-elements-for-autonomous-car-concept

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With high-resolution photographs, database, tables, and quadrocopter simulation

Modesty and trust gets more important. We worked with Senckenberg Natural History Museum to enhance their exhibition “Fascination Variety” and its focal point, a gigantic wall display cabinet presenting 1,138 geological and biological objects. In close cooperation with the curator, we focused on developing a streamlined content management system to manage a wealth of extensive information and high-resolution photographs that were featured in three interactive media stations. While a clean and modest design was key for the information stations, we created an exciting educational game for younger age-groups.

https://meso.design/en/projects/senckenberg-naturkundemuseum-frankfurt-modest-multi-narrative-media-stations-for-natural-history-museum

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With ultra-high-resolution photographic animations

For the exhibition “Cranach in Weimar” at Schiller Museum, we produced a digitally-edited replica of the Cranach Altarpiece. A digital image of the altarpiece was presented on an ultra-high resolution screen, inviting visitors to explore the work of art in unprecedented richness of detail. A control panel displayed background information on details selected in the image.

https://meso.design/en/projects/klassik-stiftung-weimar-hyperrealistic-face-to-face-experience-for-cultural-history-exhibition

ggml, Tuesday, Mar 27th 2018 Digg | Tweet | Delicious 2 comments  

Design & Programming: Responsive Spaces
Concept: Heidlmeir Kommunikation
Client: Delacon
Video: Eyup Kus

zepi, Thursday, Mar 22nd 2018 Digg | Tweet | Delicious 0 comments  

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Small remix on 'Visitors' by Godfrey Reggio
Based on experiments with face tracking
Soundtrack: Mechatok

eps, Tuesday, Feb 20th 2018 Digg | Tweet | Delicious comments on vimeo  

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