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Weightlifting through brainwaves? No problem. Together with and das Santos we developed a mobile setup, where two players could engage in a mental high-striker contest. While the opponents are solving several brain-teasing tasks their brain activity is measured, evaluated and used to control the ascent and descent of apparently hovering discs. May the more alert mind win.

Intolight, Tuesday, Mar 21st 2017 Digg | Tweet | Delicious comments on vimeo  

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Unser Projekt schafft eine direkte Verbindung zwischen einer analogen Eingabe und einer digitalen Reaktion und erzeugt dadurch eine ganz eigene Interaktivität.
Gemalt wird mit einem schwarzen Stift auf Transparentpapier, welches sich beliebig weiter abrollen lässt, um kontinuierlich neue Bilder zu ermöglichen. Die digitalen Erweiterungen werden von Hinten auf die Zeichenfläche projiziert.

Dadurch werden die gezeichneten Bilder zeitgleich durch ein digitales Bild erweitert. Zudem wird aus dem Bild ein individueller, mit jedem veränderten Bild, neuer Sound erzeugt.

Die Zeichnungen sind ein bleibendes Fragment des intermedialen Wechselspiels der Installation.

von Yannick Kaiser und Dunja S. Jürgensen

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Media Installation at Erbach Castle Museum / Odenwald / Germany

Art Direction and Motion Design for M Box

Endkunde: Staatliche Schlösser und Gärten Hessen
Agentur: Sichau und Walter
Konzept/Regie: Sabine Retschitzegger + Niko Wahl
Text: Niko Wahl
Creative Director: Martin Retschitzegger
Musik: m box / Michael Peter
360° Soundmischung: Taucher Sound Environments
Design: Armin Keplinger
Art Direction: Helmut Breineder
Format: 15 x HD / 5 Stelen / 10 x LED-Stripes / 20 Kanal Sound
Länge: 8 Minuten (Loop)

For more detailed information visit www.m-box.de

credits microdee for emeshe


Themed around dog that was saved from this building doring huge flood in Pilsen, Czech Republic. Water is simulated in blender then played as series of mashes encapsulated in FBX file, worked like a charm but I am using low poly aesthetics to keep things fast and simple.

Because i am using Emeshe, i had to generate the first pass with classic camera instead of LookAtRect (shadows are mess otherwise), workflow for mapping looks like this: camera image, then distorted to make"ortho" image, then mapped with homography and set alpha fx with gradients as control

StiX, Tuesday, Mar 21st 2017 Digg | Tweet | Delicious 2 comments  

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Video loop sample

visuals by Quayola & Sinigaglia


credits evvvvil - visuals / code oddjohn - music

Cynical-more-than-clinical raymarching distance fucking fields mixed with mundane polygonal noodle bullshit for lack of better post-modern essay-driven justification & mumbo-jumbo rhetoric to stroke the ego of the pretentious well-to-do norfolk-born east-london gentrificators & latte-sipping, designer-beard-stroking grueling pseudo-art clique.
Made for our own amusement, well, I was trying to impress this girl but she's only interested in weight-lifting and Ron Pearlman's gas tank.

Made in: TouchDesigner, OpenFrameWorks, CINDER, Processing using Spout, Resolame, MS PAINT, Microsoft Windows 95, Excel, Power Point to C++ exporter, Unity lame engine, EROTICA body fluid simulator, and half a sausage.

Watch the video and post it on your facebook or Pedro will kick the shit out of your hamster.

We are now taking bookings for your kids birthday parties, gas mask not included.

Special thankx to: VUX, Kyle McLean and Inigo Quilez.

sea of shrooms
evvvvil, Sunday, Mar 5th 2017 Digg | Tweet | Delicious 2 comments  

credits dx11, InstancedNoodles, Emeshe, vAudio

Hello ravvvvers, I was asked to do a short video for Repitch recordings label, experimental techno label from Berlin!

I made a longer blog post on medium about my workflow and modules I used, check it out!


StiX, Wednesday, Feb 22nd 2017 Digg | Tweet | Delicious 0 comments  

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The Mylar Topology is an audio-visual performance work intended for panoramic projection (3 screen span) and spatial sound. The piece synchronizes binaural drones with generative video simulations of liquid forms (abstracted and distorted)

Best viewed in full-screen mode

The works' liquefied polychromatic psychedelia are minimal subjective interpretations of the reflective properties of Mylar sheets. After I saw Ira Cohen's lysergic film 'Invasion of the Thunderbolt Pagoda' I learned he filmed it by pointing his camera at reflections of distorted Mylar sheets to create visual effects. The Mylar Topology is both a reflection and distortion of a (non visible) luminosity point that exists beyond/outside the screen.

Paul Prudence, Tuesday, Feb 21st 2017 Digg | Tweet | Delicious comments on vimeo  

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"Don't be shy, girl, step into my pad", in a city made with code and Egyptian love.
The buildings are generated using math equations & rendered in real-time while reacting to an audio track played live.
100% real-time generative 3d graphics, no post-production, broh.

Music: THE EGYPTIAN LOVER - "My house on the Nile" - 1984

Technique: Made in vvvv and HLSL. Audio responsive raymarching distance fields and polygonal particle systems.
Special thankx to: Inigo Quilez, Kyle McLean and UNC.

evvvvil, Tuesday, Feb 21st 2017 Digg | Tweet | Delicious comments on vimeo  

anonymous user login


~15h ago

matka: Massive thanks to developers for the latest release.

~1d ago

joreg: in case you missed the news so far: vvvv 50beta36 is out now: vvvv50beta36 #vvvv

~2d ago

stulloyd: 19/announcing-microsoft-directx-raytracing/

~3d ago

colorsound: @nsynk team. I sent you email about the optitrack at the store. Did you receive it? Thanks.

~4d ago

dominikKoller: vvvv Academy is going on Tour - and looking for partners to host a course! vvvv-academy-on-tour

~6d ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~8d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...