» Blog
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.


new post

Blog-posts are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For more informations see: About the Blog.

  reset tags

addon-release core-release date devvvv gallery news screenshot stuff
delicious flickr vimeo
Order by post date popularity

Watch on Vimeo

LATLONG is part of the public art project ‘Virtual Depictions: San Francisco’
by Refik Anadol with Kilroy Realty Corporation / John Kilroy and Skidmore, Owings & Merrill LLP Architects.

Public art commission for 350 Mission Building in City of San Francisco, California.

In this real-time visualizations of twitter activity in San Francisco, thousands of daily tweets are transformed into millions of particles that illuminate the cityscape, floating up from where they were written and rising into the sky.

The visualization was created by mapping every geotagged tweet to a point-cloud model of the iconic seaside city of San Francisco. In the video, this mapping generates a heatmap of Twitter-messages that colorize and displace the point-cloud. Every tweet emits a swarm of particles that spawn on the point-cloud itself and symbolize the words and letters of the tweet.

Commissioned by
Kilroy Realty Corporation John B. Kilroy, Jr.

In cooperation with
The City of San Francisco Mayor Ed Lee John Rahaim, Director of Planning

Project Partners
Arup Sensory Interactive Sansi North America Skidmore, Owings, and Merrill LLP Webcor Builders WSP | Parsons Brinckerhoff

Art Consultant
DPA Fine Art Consulting Deanna Postil Krawczyk – Michelle Isenberg

schnellebuntebilder — Johannes Timpernagel
Quadrature — Juliane Götz, Sebastian Neitsch

kling klang klong

Evvvvil Tweet Engine

credits Visuals: sunep Photos: Niels Fabæk

DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals

In the fall of 2015 I got the idea of using the kinect depth image when making live visuals, it works surprisingly well.
I moved back and forth in different depths and it created a kind of scanning effect where people looks like ghosts.
DJ HVAD provided the music, it was awesome, go listen: https://soundcloud.com/kishore-dj-hvad
At the right event people really get into it.
More images at http://sunep.net/ghost-scanning
Enjoy the great photos by Niels Fabæk

DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
DJ HVAD at Platform 4 with MOTORSAW aka. sunep visuals
sunep, Sunday, Apr 24th 2016 Digg | Tweet | Delicious 0 comments  

Watch on Vimeo

Time based art, motion graphic (vvvv, AF, blender 3d, reason propellerhead) experimental

Sasa Jovicic, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

Watch on Vimeo

'Horizons' is a new work which is part of series exploring topography, architecture and the physical environment as a dialogue between sound and vision. This work is the minimal distillation of the line where land breaks to sky, an undulating horizontal digital sculpture, rolling forms reminiscent of the rolling vista we encounter when we travel at speed. Generative and perpetual, unique physical formations give rise to an ever changing soundscape, reflecting a nuanced conversation between sound and vision.

Generative A/V, Recorded in real-time, premiered at Sound thought 2016

numbercult, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

Watch on Vimeo

First quick test of my analogue video synth. Audio is from my pc soundcard, just oscillators with some FM and AM, which is feeding into the red channel, I don't have the bits to listen and output to the screen at the same time yet, and its from the camera mic. The other graphics are created with 2 channels of 2 video rate oscillators, which key each other out and be coloured separately, they can also take a FM input and one channel an AM input. First take with me twiddling a mouse for the audio changes with one hand and a bit of knob twiddling with the other. I looking forward to getting
It uses VGA-Volt to output which you can find out more from here http://www.crackedraytube.com/

catweasel, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

Watch on Vimeo

"Jump For Twizy" is a permanent digital and interactive installation we developed for Villadalesia&Co at L'Atelier Renault (Champs Elysées, Paris). The setup is a fun and interactive way to raise awareness about sustainable and clean energies.

The goal is simple : you have 15 seconds, alone or with friends, to generate a maximum amount of energy by jumping on the tiles and try to gain some prizes!


Client : Renault (L'Atelier Renault)
Agency : Villadalesia & Co (Frederic ROBIN, Veronique CABRIT, Valerie DROUIN)
Production : AC3 STUDIO
Producer : Max COISNE
Construction & Motorization : Thierry REISS
Designer : Vincent COUTELIN
Head of Interactive developpement : Felix ARGUILLERE
Interface & Game Play : Charles SADOUL
Graphic Design : Pascal LODDO
Interactive Developper : Jean Remy PEROT
Social Media Developper : Remi GROSSON
Sound Design : Nicolas ZUBER
Video & Editing : TAGO MAGO FILMS (Simon NOIZAT)
Photography : Pascal MONTARY

AC3 STUDIO, Thursday, Apr 14th 2016 Digg | Tweet | Delicious comments on vimeo  

credits www.499reality.com

499reality, Wednesday, Apr 13th 2016 Digg | Tweet | Delicious 0 comments  

credits Marlene Reischl, VVVV sugar by sagishi

All of Us is an interactive Installation focusing on the aesthetics of scars. The viewer‘s body is being tracked and as he/she touches him-/herself macro videos of scars from the same bodypart are shown.

Something that's rather hidden gets exhibited.

sagishi, Thursday, Apr 7th 2016 Digg | Tweet | Delicious 1 comments  

credits bit_arTék

María Martín
Begoña Krego

kld4, Thursday, Mar 24th 2016 Digg | Tweet | Delicious 0 comments  

credits 000.graphics, David Gann (tekcor)

This goes out with many thanks once again to the vvvv community and my working partners that enabled all this.

It was an intensive time with vvvv in the past 6 years but I enjoyed it every minute being part of this exciting and intellectually challenging movement.

I am now back in germany after half a year incubation time in spain. With this showreel I am hoping to find new working partners and as well reactivate old connections.

So feel free to contact me if a new project is needing a developer or designer.
via davidgann@000.graphics


000.graphics, Thursday, Mar 24th 2016 Digg | Tweet | Delicious 0 comments  

anonymous user login


~1d ago

keftaparty: Hey microdee, or take some holidays, it's nice :-)

~1d ago

microdee: meanwhile, I became available for freelancer/contractor/even full time jobs, in case anybody is in hiring mood, wink wink ;)

~1d ago

skyliner: @sinus: top notch! ;)

~2d ago

sinus: @skyliner: the top boys/creators of notch here: https://www.youtube.com/watch?v=2JzG-Y3YOdk

~4d ago

karistouf: thank you joreg, but external solution from VVVV is not possible.

~4d ago

catweasel: @joreg, I'm not sure he did ;) But if you do use timeliner use this as well autosave as well.

~4d ago

joreg: if anyone knows more osc timelines please put them there as well!

~4d ago

joreg: @karistouf he meant to say there are alternatives. i put some here: animation