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Visually responsive drum kits and sound reactive visuals for a promotional campaign for Amstel Pulse, commissioned by Atelier Markgraph. Roadshow event in Greece, Summer of 2006. more...

max, Friday, Sep 22nd 2006 Digg | Tweet | Delicious 0 comments  

Creation of an interactive table for satis&fy. It was used at an event for the Metro Group.
Click here for details and a video clip

max, Monday, Sep 18th 2006 Digg | Tweet | Delicious 0 comments  

Light installation in a concert hall in northern Italy.
A 72m long band is lit by 185 LED elements and creates an unique ambient lighting.

max, Wednesday, Jul 19th 2006 Digg | Tweet | Delicious 0 comments  

The UBS PHOTO FIELD consists of 32 little TFT monitors – driven by 4 Windows computers running VVVV – and a Bar Code reader.

max, Tuesday, Jun 20th 2006 Digg | Tweet | Delicious 0 comments  
Image (c) by CIRC corporate experience
For the annual shareholders' meeting of the BASF corporation, meso developed software for a seamless 360° projection on a sphere.

See the meso-BASF HV06 page for more.

oschatz, Tuesday, Jun 20th 2006 Digg | Tweet | Delicious 0 comments  

The Memory Room Billard? works by layers of analogies: Some of the balls represent objects in virtual space, some are modifiers for filters, others trigger special effects. Once you know the rules, you can actually deliver quite well-controlled video compositions. However, it doesn't hurt if you don't care.
Another fine meso project.

david, Wednesday, Mar 29th 2006 Digg | Tweet | Delicious 0 comments  

based on time's ups spin we implemented a prototype of the egosoccer idea as a submission to the playaward for innovation in football

experience a soccer game as seen from a balls view in 360°. play your own game against the 22 human players. avoid their feet and run for your own goals.

there are some images and a video trying to explain the idea in more detail.

joreg, Saturday, Mar 25th 2006 Digg | Tweet | Delicious 0 comments  

A time to make friends™ is the motto of the 2006 FIFA World Cup™. With our travelling Football Globe we are sending out an international emissary in anticipation of this event. We hope it will be welcomed everywhere and radiate its positive energy. I am very much looking forward to its next point of call in Milan.
André Heller, Curator of the Artistic and Cultural Programme™ of the 2006 FIFA World Cup™

03-Oct-2005 - 07-Nov-2005, D-Haus, Tokyo, Japan
19-Jan-2006 - 09-Feb-2006, Place du Trocadéro, Paris, France
03-Mar-2006 - 26-Mar-2006, Piazza del Duomo, Milan, Italy
06-Apr-2006 - 18-Apr-2006, Zurich, Switzerland

The Football Globe Germany is designed to be a symbol, an urban meeting place and a multimedia installation. The sculptural project consists of a dynamically formed white base supporting an illuminated ball that merges the shapes of globe and football. Inside the
sphere is an installation consisting of 510 cold-cathode tubes that are controlled individually. The tubes are bent into circles of different sizes and arranged to form an extremely complex spatial constellation. This creates a large number of different lighting effects whose powerful pulses
symbolise the extremely positive energy arising from the keen global anticipation for the Football World Cup.
Two media terminals on the Football Globe Germany offer visitors information about the Artistic and Cultural Programme to the 2006 FIFA World Cup™, about the 2006 FIFA World Cup™ and its host Germany. The main attraction, though, for participants and spectators alike is the interactive "Corner Flag Dance". Visitors are able to film their own personal corner flag dance and post it on the Internet or send it from there to family and friends.

All light programming and media terminals was done using vvvv.

Concept and realisation: Art + Sports GmbH, Frankfurt; Producer: Robert Hofferer, Project Manager: Christian Bauer.
Overall design, content, graphic identity: 3deluxe, Wiesbaden
http://www.FootballGlobeGermany.com
more info

left: Copyright: © 2006 Artevent GmbH, Vienna. Photographer: Sakis Lalas
right: Copyright: © 2006 Art + Sports GMBH, Frankfurt/Germany. Photo: Sophie Robichon

david, Sunday, Mar 12th 2006 Digg | Tweet | Delicious 0 comments  

The STOP SHOW by Dirk Fleischmann is a game show, which is directed at a large audience. The game is easily comprehended. The player attempts to stop a certain time period (e.g. 10:00 seconds) as precisely as possible with a regular stop watch, without seeing the display.

meso developed a gameshow-software with different states including live feeding highscore, webinterface and terminals/buttons.

http://www.stopshow.net
http://www.hebbel-theater.de

oschatz, Thursday, Feb 23rd 2006 Digg | Tweet | Delicious 0 comments  

SonicViz is researching and developing unique realtime audiovisual instruments, using a variety of technologies and interfaces. Recently relocated to Tokyo. Two shots of a recent short performance piece called Kokoro (Heart) jamming with V4 controlled by a P5 Gestural controller/biofeedback and realtime audio synthesis driven by heart rate analysis from a biofeedback controller - live at the Pink Cow, Shibuya-Ku, Tokyo.
Thanks to V4 team for a cool tool, Sebastion Gregor for an inspirational wave patch (heavily modified since) and Kelly of Artsybugs (3rd from right in 1st shot) for the gig help.

anonymous, Monday, Jan 9th 2006 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~3d ago

mediadog: Aha! Right-click on an image to get the source link

~3d ago

~4d ago

antokhio: @luper vc redist 2013

~7d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~8d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~9d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~13d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)