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Jannis Urle Kilian Kreft designs a computational realtime visualization for a live performance of the "Berliner Cellharmoniker" at the EnBW showroom Berlin.

4 radio controlled sound pick-up systems are mounted on the instruments to get a live music input. Jannis designs 4 soundresponsive streams of shapes, one for each musician, building the vizualisation. The visuals are playing on LED's embedded in a Corian wall.

For other great projects by Jannis Kreft please visit:
www.DeinLieblingsgestalter.de

jannis, Monday, Oct 2nd 2006 Digg | Tweet | Delicious 0 comments  

Jannis Urle Kilian Kreft designs computational soundresponsive visuals for the EnBW showroom Berlin. The visuals are playing on LED's embedded in a Corian wall.

For other great projects by Jannis Kreft please visit www.DeinLieblingsgestalter.de

jannis, Monday, Oct 2nd 2006 Digg | Tweet | Delicious 0 comments  

Jannis Urle Kilian Kreft designs computational body projections and soundresponsive, interactive realtime visuals for Hip Hop artists Monarch & Thec. The show entitled "Generative Audiovisual Systems" was performed in 2005 at the University of the Arts Berlin and the "Spit on Stage" Hip Hop Jam.

"Generative Audiovisual Systems" is also Jannis Kreft's Diploma thesis at the University of the Arts Berlin.
Kreft developed his own technology for realizing realtime body projections. He designed a computational realtime visual set that is not only visually stunning but also conceptually tailored to each song performed by the artists.

Kreft graduated Magna Cum Laude from the UdK Berlin.

To see the video of the show and the complete documentation of the work please visit: www.DeinLieblingsgestalter.de

jannis, Monday, Oct 2nd 2006 Digg | Tweet | Delicious 0 comments  

Interactive lighting installation at 100%Design in London. "The work challenges the concept of infinity and illusion, creating volumes of light in virtual space".

Sandwiched between two layers of 'spy mirror', 80 CCFL tubes are controlled by DMX -- via the one and only VVVV! A single panoramic Sony video camera captures the movement of people in front of the 8m wall. There movement is mirrored as smooth moving ripples of white light.

Close-up detail of wall.

More information on www.jasonbruges.com

dommeruk, Monday, Sep 25th 2006 Digg | Tweet | Delicious 0 comments  

Visually responsive drum kits and sound reactive visuals for a promotional campaign for Amstel Pulse, commissioned by Atelier Markgraph. Roadshow event in Greece, Summer of 2006. more...

max, Friday, Sep 22nd 2006 Digg | Tweet | Delicious 0 comments  

Creation of an interactive table for satis&fy. It was used at an event for the Metro Group.
Click here for details and a video clip

max, Monday, Sep 18th 2006 Digg | Tweet | Delicious 0 comments  

Light installation in a concert hall in northern Italy.
A 72m long band is lit by 185 LED elements and creates an unique ambient lighting.

max, Wednesday, Jul 19th 2006 Digg | Tweet | Delicious 0 comments  

The UBS PHOTO FIELD consists of 32 little TFT monitors – driven by 4 Windows computers running VVVV – and a Bar Code reader.

max, Tuesday, Jun 20th 2006 Digg | Tweet | Delicious 0 comments  
Image (c) by CIRC corporate experience
For the annual shareholders' meeting of the BASF corporation, meso developed software for a seamless 360° projection on a sphere.

See the meso-BASF HV06 page for more.

oschatz, Tuesday, Jun 20th 2006 Digg | Tweet | Delicious 0 comments  

The Memory Room Billard? works by layers of analogies: Some of the balls represent objects in virtual space, some are modifiers for filters, others trigger special effects. Once you know the rules, you can actually deliver quite well-controlled video compositions. However, it doesn't hurt if you don't care.
Another fine meso project.

david, Wednesday, Mar 29th 2006 Digg | Tweet | Delicious 0 comments  

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Shoutbox

~11h ago

ggml: what a treat it is to sample the microdevil_intersect help patch from time to time

~5d ago

evvvvil: "FM-2030's messenger": Result of Tuesday's improvised live coding session on Twitch. 106 lines of shader code. https://www.shadertoy.com/view/3slyRX

~7d ago

metrowave: Thanks @Takuma, nice job!

~7d ago

u7angel: thanx cat, i would have missed the streaming...

~7d ago