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("one-armed bandit") is a kind of gambling machine. to play with it, you insert a 1 Euro coin. the robot arm takes your coin and drops it to the ground inside the machine. next, the game starts: you have 90 seconds to get your money back using a robot arm. you control the robot arm (which has 6 axis) via a ps2-look-alike controller.

the goal is to pick your money up from the ground and drop it into a little hole. from there it falls down to a place where it can be collected by the player. here comes the best part: every time you manage to get your coin back before time is up, you receive 60 seconds bonus time during which you retain control of the robot. During these 60 seconds, you have the chance to get some of the money out of the machine which was left there by less successful players.

more images on dschordsch userpage.

dschordsch, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  

one of the very first freely available elaborate patches for video mixing.

get the latest version from UserpageCatweasel?

catweasel, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  
following an invitation by projektionsareal i chose the audio track "triko" by daniel vujanic and made this video for it.

actually the result is rather thought to be a video installation than just a linear video. everytime you run the vvvv patch the result looks slightly different.

some more stills and the video athttp://joreg.ath.cx/36/triko

joreg, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  

> some words about the caverns? ampop?
shure. caverns is nothing else than 2 grids intersecting each other in the middle. some fft analysis data is transformed into grid elevations and a shader adds some color.

caverns in motion

ampop, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  

sound responsive live visuals for electro party.

see them in motion

sanch, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  

Sound-responsive live visuals for Norwegian electrojazz quartet Wibutee. Done in VVVV using the trusty AudioIn > FFT node combo and performed live in Finland, France and all of Scandinavia.

More info here: Wibutee vs Watz

amoeba, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  

A massiv knobbox invites you to play with graphics. The graphic is triggerd by network data, wich is captured by CarnivorPE a usefull network sniffing tool...

more info at kiilos wiki

kiilo, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  

The audience meets a live video mirror of the gallery space — like seeing yourself on TV in the window of an electronics store. But in this mirror, your faces are repeatedly replace with blobs of red, white and blue. And new figures occasionally appear who don't exist in the real space: armed guards, keeping an eye on the gallery.

more info athttp://www.themirrorstage.com/alt_en.html

bjoern, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  
"using vvvv's wonderful gui elements & some x-file-renderings for graphic design."

some more fruits athttp://www.metamute.de/strangefruit/

fleg, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  

at central position in the cocoonclub (see post below) is a 3d matrix of 1152 (12*12*8) separate dimmable LEDs controlled with vvvv via Artnet via 3 DMXuniverses.

some more info on one of his
countless userpages here

kalle, Thursday, Oct 27th 2005 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~2d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~3d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~3d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~4d ago

~5d ago

~6d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~6d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~6d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~6d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv