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yet another triangulation

I am from shader typo mistake

woei, Tuesday, Feb 2nd 2016 Digg | Tweet | Delicious 2 comments  
catweasel 02/02/2016 - 14:05

Whats the mistake, looks great ;)

woei 02/02/2016 - 21:43

just wasn't supposed to look like this. mixed up some texturecoordinates which resulted in these rounded borders :)

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Shoutbox

~4d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~4d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~6d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~9d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~17d ago

ravazquez: Happy new year!

~17d ago

sunep: Happy new year everyone!

~21d ago

ggml: confirmed. thanks

~21d ago

david: @ggml fixed. please try again.

~21d ago

joreg: @ggml confirmed. we'll investigate..

~23d ago

ggml: node workshops on talque seem to be no longer available