» yet another triangulation
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yet another triangulation

I am from shader typo mistake

woei, Tuesday, Feb 2nd 2016 Digg | Tweet | Delicious 2 comments  
catweasel 02/02/2016 - 15:05

Whats the mistake, looks great ;)

woei 02/02/2016 - 22:43

just wasn't supposed to look like this. mixed up some texturecoordinates which resulted in these rounded borders :)

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~4d ago

karistouf: @tgd, i have reinstalled windows and cutted all updates. Thanks you !

~4d ago

tgd: @karistouf: had the same issue days ago. reinstall Visual C++ Runtime 2012 from downloads

~5d ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~19d ago

SuperflysiNZ: Thanks