» Wu Kingdom HelV Relics Museum
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Wu Kingdom HelV Relics Museum

credits tamschick,vux,colorsound

The completely projected 400 sqm space interactively tells the story of the Kingdom Wu.

Visitors are immersed in a 15-minute story about the rise of the Kingdom of Wu during the Spring and Autumn Period between 514–496 BC. We created a unique visual style as a mix of cinematic martial arts scenes shot in Shanghai combined with paint-style animations.

The completely projected 400 sqm space interactively tells the story of the Kingdom Wu.

Visitors are immersed in a 15-minute story about the rise of the Kingdom of Wu during the Spring and Autumn Period between 514–496 BC. We created a unique visual style as a mix of cinematic martial arts scenes shot in Shanghai combined with paint-style animations.

The linear storytelling is enhanced with interactive elements that reinforce the visitors’ feeling of being transported back in time, away to king HelV’s coming into power, his fight for hegemony, the victory at the battle of Boju and other great legends of that period.

For more info and Official project link : www.tamschick.com/project/wuxi/?lang=en

Client

Wu Kingdom HelV Relics Museum Wuxi/ Peoples Republic of China

Lead Agency

General de Producciones y Diseño, S.A. (GPD)

Lead Project Management GPD

Eric Teunis

Idea & Concept

Boris Micka
Marc Tamschick

Direction & creative direction

Marc Tamschick

TAMSCHICK MEDIA+SPACE GmbH

Tasks

Overall Management, Planning & Production of the Spatial Media Design, Conception, Story Development, Creative Direction, Direction, Art Direction, Production of Shooting, Motion Design, Animation, Postproduction, VVVV programming, Music composition and Sound Design, Implementation

Project Management

Nina Hüskes (Claudia Baumgartner)

Production Management

Tobias Ziegler (Steffen Armbruster)

Sound-Design, Composition

Stefan Will, Sebastian Zenke, Niko Grunert
BLUWI Music and Sounddesign GbR

Interactive Sound programming

Daniel Plewe & Stefan Will
BLUWI Music and Sounddesign GbR

vvvv system programming :

Julien Vulliet
Abraham Manzanares

Media Technology / Hardware

Kraftwerk Living Technologies & Brainsalt Media
22 WUXGA projectors, 14 IR cameras, 36 synchronized computers, 34 audio channels

Floor: with projection and interactive video & audio, size approx. 400sqm, resolution 3600x8500 pixels

Wall: projected & interactive, size approx. 240sqm, resolution: 1900x8500pixel

Program Runtime: 15min

colorsound, Monday, Jun 16th 2014 Digg | Tweet | Delicious 3 comments  
geometrica 16/06/2014 - 20:08

Congratulations! superb work, Vux master, colorsound is the boygroup sensei...
Really stunning.

m4d 17/06/2014 - 04:34

ace

Noir 18/06/2014 - 09:00

impressive set

  • 1

anonymous user login

Shoutbox

~2d ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~2d ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~4d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~5d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~5d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~7d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~9d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~10d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~10d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv